commit | fac169113df7dad1b55092ab099eabb25e723719 | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Thu Jan 07 01:36:11 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Jan 07 01:36:11 2021 +0000 |
tree | 795160a66410dd658265fff2236d07ae3bbef328 | |
parent | f1fa60b91230c9f219272c7c5b26fa2aaa66a758 [diff] |
Remove HLSL & MSL SPIRV-Cross Fuzzers The plan of record is to use Tint for back end generation on these platforms for launch, so there is no need to fuzz SPIRV-Cross on them. The GLSL fuzzer will remain for now, since the PoR has native support for GLSL using SPRIV-Cross. Change-Id: I8d6bf76b2b81e9bbc158fa8c5a63b119060abbe5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36701 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.