|author||Ryan Harrison <email@example.com>||Thu Jan 07 01:36:11 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Thu Jan 07 01:36:11 2021 +0000|
Remove HLSL & MSL SPIRV-Cross Fuzzers The plan of record is to use Tint for back end generation on these platforms for launch, so there is no need to fuzz SPIRV-Cross on them. The GLSL fuzzer will remain for now, since the PoR has native support for GLSL using SPRIV-Cross. Change-Id: I8d6bf76b2b81e9bbc158fa8c5a63b119060abbe5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36701 Commit-Queue: dan sinclair <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Reviewed-by: dan sinclair <email@example.com> Auto-Submit: Ryan Harrison <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.