| #include <metal_stdlib> |
| |
| using namespace metal; |
| float tint_acosh(float x) { |
| return select(acosh(x), 0.0f, (x < 1.0f)); |
| } |
| |
| float acosh_ecf2d1() { |
| float arg_0 = 1.54308068752288818359f; |
| float res = tint_acosh(arg_0); |
| return res; |
| } |
| |
| fragment void fragment_main(device float* tint_symbol_1 [[buffer(0)]]) { |
| *(tint_symbol_1) = acosh_ecf2d1(); |
| return; |
| } |
| |
| kernel void compute_main(device float* tint_symbol_2 [[buffer(0)]]) { |
| *(tint_symbol_2) = acosh_ecf2d1(); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| float prevent_dce; |
| }; |
| |
| struct tint_symbol { |
| float prevent_dce [[user(locn0)]] [[flat]]; |
| float4 pos [[position]]; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = acosh_ecf2d1(); |
| return out; |
| } |
| |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |
| |