| int3 tint_extract_bits(int3 v, uint offset, uint count) { |
| uint s = min(offset, 32u); |
| uint e = min(32u, (s + count)); |
| uint shl = (32u - e); |
| uint shr = (shl + s); |
| int3 shl_result = ((shl < 32u) ? (v << uint3((shl).xxx)) : (0).xxx); |
| return ((shr < 32u) ? (shl_result >> uint3((shr).xxx)) : ((shl_result >> (31u).xxx) >> (1u).xxx)); |
| } |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| |
| int3 extractBits_e04f5d() { |
| int3 arg_0 = (1).xxx; |
| uint arg_1 = 1u; |
| uint arg_2 = 1u; |
| int3 res = tint_extract_bits(arg_0, arg_1, arg_2); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store3(0u, asuint(extractBits_e04f5d())); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store3(0u, asuint(extractBits_e04f5d())); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| int3 prevent_dce; |
| }; |
| struct tint_symbol_1 { |
| nointerpolation int3 prevent_dce : TEXCOORD0; |
| float4 pos : SV_Position; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = extractBits_e04f5d(); |
| return tint_symbol; |
| } |
| |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |