blob: 37f8e98cf83e70b75b91283be7a0d1a1fc053256 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_0a1a79() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
uint4 arg_3 = (1u).xxxx;
arg_0[uint3(arg_1, uint(arg_2))] = arg_3;
}
void fragment_main() {
textureStore_0a1a79();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0a1a79();
return;
}