blob: 7a04ee09ee23764e60ceee832e57ade87de766a8 [file] [log] [blame]
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureStore_3d6f01() {
uint arg_1 = 1u;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_3d6f01();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3d6f01();
}