blob: 32a2c209ace8df3bf1c3d34509f8149b1efdc134 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_4288fc() {
uint3 arg_1 = (1u).xxx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_4288fc();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4288fc();
}