RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
void textureStore_a0f96e() { | |
uint2 arg_1 = (1u).xx; | |
uint arg_2 = 1u; | |
float4 arg_3 = (1.0f).xxxx; | |
RWTexture2DArray<float4> v = arg_0; | |
uint2 v_1 = arg_1; | |
float4 v_2 = arg_3; | |
v[uint3(v_1, uint(arg_2))] = v_2; | |
} | |
void fragment_main() { | |
textureStore_a0f96e(); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_a0f96e(); | |
} | |