blob: b0349990006b725565fe44d3635e78b879cc26b6 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_abdd21() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
uint4 arg_3 = (1u).xxxx;
arg_0[uint3(arg_1, arg_2)] = arg_3;
}
void fragment_main() {
textureStore_abdd21();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_abdd21();
return;
}