RWTexture2DArray<uint4> arg_0 : register(u0, space1); | |
void textureStore_aedea3() { | |
uint2 arg_1 = (1u).xx; | |
int arg_2 = 1; | |
uint4 arg_3 = (1u).xxxx; | |
RWTexture2DArray<uint4> v = arg_0; | |
uint2 v_1 = arg_1; | |
uint4 v_2 = arg_3; | |
v[uint3(v_1, uint(arg_2))] = v_2; | |
} | |
void fragment_main() { | |
textureStore_aedea3(); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_aedea3(); | |
} | |