blob: 28500e6aabc151bf8a0e9f2d072808dd5243499b [file] [log] [blame]
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureStore_b70ded() {
uint arg_1 = 1u;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_b70ded();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b70ded();
}