blob: f0fdaa3eaa7fce08518df7f747025d2290ef43ad [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_b91b86() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
float4 arg_3 = (1.0f).xxxx;
RWTexture2DArray<float4> v = arg_0;
uint2 v_1 = arg_1;
float4 v_2 = arg_3;
v[uint3(v_1, uint(arg_2))] = v_2;
}
void fragment_main() {
textureStore_b91b86();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b91b86();
}