blob: acb0df1cf1f86cf11c7f7b9f7af40d81b4501054 [file] [log] [blame]
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureStore_bf775c() {
int arg_1 = 1;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_bf775c();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_bf775c();
}