blob: b4e4397765d07cc4fc9479741ac65e44497a540d [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_e0b666() {
int arg_1 = 1;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_e0b666();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_e0b666();
return;
}