blob: 62ade7d474bc03c8b9590c1e530d5d9e642ae4de [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_e7c6d8() {
uint arg_1 = 1u;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_e7c6d8();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_e7c6d8();
}