fn transpose_32dd64() { | |
const arg_0 = mat3x4(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0); | |
var res = transpose(arg_0); | |
} | |
@fragment | |
fn fragment_main() { | |
transpose_32dd64(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
transpose_32dd64(); | |
} | |
struct VertexOutput { | |
@builtin(position) | |
pos : vec4<f32>, | |
} | |
@vertex | |
fn vertex_main() -> VertexOutput { | |
var out : VertexOutput; | |
out.pos = vec4<f32>(); | |
transpose_32dd64(); | |
return out; | |
} |