PushConstantsTest: Don't use additive blending

One of the test was doing additive blending with a render target that
was uninitialized causing flaky failure. This additive blending was
useful when we had multi-pass render passes but isn't anymore.

BUG=dawn:133

Change-Id: I0aef3dc31e98dbc51c267dc1e481429930162a93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
diff --git a/src/tests/end2end/PushConstantTests.cpp b/src/tests/end2end/PushConstantTests.cpp
index e385a17..0bd371c 100644
--- a/src/tests/end2end/PushConstantTests.cpp
+++ b/src/tests/end2end/PushConstantTests.cpp
@@ -195,13 +195,6 @@
             descriptor.cFragmentStage.module = fsModule;
             descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
 
-            dawn::BlendDescriptor blend;
-            blend.operation = dawn::BlendOperation::Add;
-            blend.srcFactor = dawn::BlendFactor::One;
-            blend.dstFactor = dawn::BlendFactor::One;
-            descriptor.cColorStates[0]->alphaBlend = blend;
-            descriptor.cColorStates[0]->colorBlend = blend;
-
             return device.CreateRenderPipeline(&descriptor);
         }
 };