[val] Enforce limit to location number for spirv backend The specific value comes from spirv-val, which rejects shaders with values out of range. The specific limit is far beyond what should be seen in the real world, because the API side (Dawn) will enforce a much lower device specific limit, thus never attempt to create a shader module with an out of range value. The limit is primarily for the fuzzers and other offline scenarios to prevent unexpected backend failures. Fixes: 509515389 Change-Id: I2e8bdd9439e4ff44757cf4f58db1735e5295d7c9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/306695 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: James Price <jrprice@google.com> Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.