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// Copyright 2023 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
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// this list of conditions and the following disclaimer in the documentation
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#ifndef SRC_TINT_LANG_MSL_WRITER_PRINTER_PRINTER_H_
#define SRC_TINT_LANG_MSL_WRITER_PRINTER_PRINTER_H_
#include <string>
#include <unordered_map>
#include <vector>
#include "src/tint/utils/result/result.h"
// Forward declarations
namespace tint::core::ir {
class Module;
} // namespace tint::core::ir
namespace tint::msl::writer {
/// The output produced when printing MSL.
struct PrintResult {
/// Constructor
PrintResult();
/// Destructor
~PrintResult();
/// Copy constructor
PrintResult(const PrintResult&);
/// Copy assignment
/// @returns this
PrintResult& operator=(const PrintResult&);
/// The generated MSL.
std::string msl = "";
/// `true` if an invariant attribute was generated.
bool has_invariant_attribute = false;
/// A map from entry point name to a list of dynamic workgroup allocations.
/// Each element of the vector is the size of the workgroup allocation that should be created
/// for that index.
std::unordered_map<std::string, std::vector<uint32_t>> workgroup_allocations;
};
/// @param module the Tint IR module to generate
/// @returns the result of printing the MSL shader on success, or failure
Result<PrintResult> Print(core::ir::Module& module);
} // namespace tint::msl::writer
#endif // SRC_TINT_LANG_MSL_WRITER_PRINTER_PRINTER_H_