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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/core/type/builtin_structs.h"
#include <algorithm>
#include <string>
#include <utility>
#include "src/tint/lang/core/builtin_type.h"
#include "src/tint/lang/core/type/abstract_float.h"
#include "src/tint/lang/core/type/abstract_int.h"
#include "src/tint/lang/core/type/bool.h"
#include "src/tint/lang/core/type/f16.h"
#include "src/tint/lang/core/type/f32.h"
#include "src/tint/lang/core/type/i32.h"
#include "src/tint/lang/core/type/manager.h"
#include "src/tint/lang/core/type/u32.h"
#include "src/tint/lang/core/type/vector.h"
#include "src/tint/utils/rtti/switch.h"
#include "src/tint/utils/symbol/symbol_table.h"
#include "src/tint/utils/text/string.h"
namespace tint::core::type {
/// An array of `modf()` return type names for an argument of `vecN<f32>`.
constexpr std::array kModfVecF32Names{
core::BuiltinType::kModfResultVec2F32, // return type of modf(vec2<f32>)
core::BuiltinType::kModfResultVec3F32, // return type of modf(vec3<f32>)
core::BuiltinType::kModfResultVec4F32, // return type of modf(vec4<f32>)
};
/// An array of `modf()` return type names for an argument of `vecN<f16>`.
constexpr std::array kModfVecF16Names{
core::BuiltinType::kModfResultVec2F16, // return type of modf(vec2<f16>)
core::BuiltinType::kModfResultVec3F16, // return type of modf(vec3<f16>)
core::BuiltinType::kModfResultVec4F16, // return type of modf(vec4<f16>)
};
/// An array of `modf()` return type names for an argument of `vecN<abstract-float>`.
constexpr std::array kModfVecAbstractNames{
core::BuiltinType::kModfResultVec2Abstract, // return type of modf(vec2<abstract-float>)
core::BuiltinType::kModfResultVec3Abstract, // return type of modf(vec3<abstract-float>)
core::BuiltinType::kModfResultVec4Abstract, // return type of modf(vec4<abstract-float>)
};
Struct* CreateModfResult(Manager& types, SymbolTable& symbols, const Type* ty) {
auto build = [&](core::BuiltinType name, const Type* t) {
auto symbol = symbols.Register(tint::ToString(name));
if (auto* existing = types.Find<type::Struct>(symbol)) {
return existing;
}
return types.Struct(symbol,
{{symbols.Register("fract"), t}, {symbols.Register("whole"), t}});
};
return Switch(
ty, //
[&](const F32*) { return build(core::BuiltinType::kModfResultF32, ty); },
[&](const F16*) { return build(core::BuiltinType::kModfResultF16, ty); },
[&](const AbstractFloat*) {
auto* abstract = build(core::BuiltinType::kModfResultAbstract, ty);
abstract->SetConcreteTypes(tint::Vector{
build(core::BuiltinType::kModfResultF32, types.f32()),
build(core::BuiltinType::kModfResultF16, types.f16()),
});
return abstract;
},
[&](const Vector* vec) {
auto width = vec->Width();
return Switch(
vec->type(), //
[&](const F32*) { return build(kModfVecF32Names[width - 2], vec); },
[&](const F16*) { return build(kModfVecF16Names[width - 2], vec); },
[&](const AbstractFloat*) {
auto* abstract = build(kModfVecAbstractNames[width - 2], vec);
abstract->SetConcreteTypes(tint::Vector{
build(kModfVecF32Names[width - 2], types.vec(types.f32(), width)),
build(kModfVecF16Names[width - 2], types.vec(types.f16(), width)),
});
return abstract;
}, //
TINT_ICE_ON_NO_MATCH);
}, //
TINT_ICE_ON_NO_MATCH);
}
/// An array of `frexp()` return type names for an argument of `vecN<f32>`.
constexpr std::array kFrexpVecF32Names{
core::BuiltinType::kFrexpResultVec2F32, // return type of frexp(vec2<f32>)
core::BuiltinType::kFrexpResultVec3F32, // return type of frexp(vec3<f32>)
core::BuiltinType::kFrexpResultVec4F32, // return type of frexp(vec4<f32>)
};
/// An array of `frexp()` return type names for an argument of `vecN<f16>`.
constexpr std::array kFrexpVecF16Names{
core::BuiltinType::kFrexpResultVec2F16, // return type of frexp(vec2<f16>)
core::BuiltinType::kFrexpResultVec3F16, // return type of frexp(vec3<f16>)
core::BuiltinType::kFrexpResultVec4F16, // return type of frexp(vec4<f16>)
};
/// An array of `frexp()` return type names for an argument of `vecN<abstract-float>`.
constexpr std::array kFrexpVecAbstractNames{
core::BuiltinType::kFrexpResultVec2Abstract, // return type of frexp(vec2<abstract-float>)
core::BuiltinType::kFrexpResultVec3Abstract, // return type of frexp(vec3<abstract-float>)
core::BuiltinType::kFrexpResultVec4Abstract, // return type of frexp(vec4<abstract-float>)
};
Struct* CreateFrexpResult(Manager& types, SymbolTable& symbols, const Type* ty) {
auto build = [&](core::BuiltinType name, const Type* fract_ty, const Type* exp_ty) {
auto symbol = symbols.Register(tint::ToString(name));
if (auto* existing = types.Find<type::Struct>(symbol)) {
return existing;
}
return types.Struct(
symbol, {{symbols.Register("fract"), fract_ty}, {symbols.Register("exp"), exp_ty}});
};
return Switch(
ty, //
[&](const F32*) { return build(core::BuiltinType::kFrexpResultF32, ty, types.i32()); },
[&](const F16*) { return build(core::BuiltinType::kFrexpResultF16, ty, types.i32()); },
[&](const AbstractFloat*) {
auto* abstract = build(core::BuiltinType::kFrexpResultAbstract, ty, types.AInt());
abstract->SetConcreteTypes(tint::Vector{
build(core::BuiltinType::kFrexpResultF32, types.f32(), types.i32()),
build(core::BuiltinType::kFrexpResultF16, types.f16(), types.i32()),
});
return abstract;
},
[&](const Vector* vec) {
auto width = vec->Width();
return Switch(
vec->type(), //
[&](const F32*) {
return build(kFrexpVecF32Names[width - 2], ty, types.vec(types.i32(), width));
},
[&](const F16*) {
return build(kFrexpVecF16Names[width - 2], ty, types.vec(types.i32(), width));
},
[&](const AbstractFloat*) {
auto* vec_f32 = types.vec(types.f32(), width);
auto* vec_f16 = types.vec(types.f16(), width);
auto* vec_i32 = types.vec(types.i32(), width);
auto* vec_ai = types.vec(types.AInt(), width);
auto* abstract = build(kFrexpVecAbstractNames[width - 2], ty, vec_ai);
abstract->SetConcreteTypes(tint::Vector{
build(kFrexpVecF32Names[width - 2], vec_f32, vec_i32),
build(kFrexpVecF16Names[width - 2], vec_f16, vec_i32),
});
return abstract;
}, //
TINT_ICE_ON_NO_MATCH);
}, //
TINT_ICE_ON_NO_MATCH);
}
Struct* CreateAtomicCompareExchangeResult(Manager& types, SymbolTable& symbols, const Type* ty) {
auto build = [&](core::BuiltinType name) {
auto symbol = symbols.Register(tint::ToString(name));
if (auto* existing = types.Find<type::Struct>(symbol)) {
return existing;
}
return types.Struct(symbol, {
{symbols.Register("old_value"), ty},
{symbols.Register("exchanged"), types.bool_()},
});
};
return Switch(
ty, //
[&](const I32*) { return build(core::BuiltinType::kAtomicCompareExchangeResultI32); },
[&](const U32*) { return build(core::BuiltinType::kAtomicCompareExchangeResultU32); },
TINT_ICE_ON_NO_MATCH);
}
} // namespace tint::core::type