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// Copyright 2022 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
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// this list of conditions and the following disclaimer in the documentation
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#ifndef SRC_TINT_LANG_CORE_TYPE_TEXTURE_H_
#define SRC_TINT_LANG_CORE_TYPE_TEXTURE_H_
#include "src/tint/lang/core/type/texture_dimension.h"
#include "src/tint/lang/core/type/type.h"
namespace tint::core::type {
/// A texture type.
class Texture : public Castable<Texture, Type> {
public:
/// Constructor
/// @param hash the unique hash of the node
/// @param dim the dimensionality of the texture
Texture(size_t hash, TextureDimension dim);
/// Destructor
~Texture() override;
/// @returns the texture dimension
TextureDimension dim() const { return dim_; }
private:
TextureDimension const dim_;
};
/// @param dim the type::TextureDimension to query
/// @return true if the given type::TextureDimension is an array texture
bool IsTextureArray(core::type::TextureDimension dim);
/// Returns the number of axes in the coordinate used for accessing
/// the texture, where an access is one of: sampling, fetching, load,
/// or store.
/// None -> 0
/// 1D -> 1
/// 2D, 2DArray -> 2
/// 3D, Cube, CubeArray -> 3
/// Note: To sample a cube texture, the coordinate has 3 dimensions,
/// but textureDimensions on a cube or cube array returns a 2-element
/// size, representing the (x,y) size of each cube face, in texels.
/// @param dim the type::TextureDimension to query
/// @return number of dimensions in a coordinate for the dimensionality
int NumCoordinateAxes(core::type::TextureDimension dim);
} // namespace tint::core::type
#endif // SRC_TINT_LANG_CORE_TYPE_TEXTURE_H_