| // Copyright 2022 The Dawn & Tint Authors |
| // |
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| |
| #ifndef SRC_TINT_LANG_CORE_TYPE_TEXTURE_H_ |
| #define SRC_TINT_LANG_CORE_TYPE_TEXTURE_H_ |
| |
| #include "src/tint/lang/core/type/texture_dimension.h" |
| #include "src/tint/lang/core/type/type.h" |
| |
| namespace tint::core::type { |
| |
| /// A texture type. |
| class Texture : public Castable<Texture, Type> { |
| public: |
| /// Constructor |
| /// @param hash the unique hash of the node |
| /// @param dim the dimensionality of the texture |
| Texture(size_t hash, TextureDimension dim); |
| /// Destructor |
| ~Texture() override; |
| |
| /// @returns the texture dimension |
| TextureDimension dim() const { return dim_; } |
| |
| private: |
| TextureDimension const dim_; |
| }; |
| |
| /// @param dim the type::TextureDimension to query |
| /// @return true if the given type::TextureDimension is an array texture |
| bool IsTextureArray(core::type::TextureDimension dim); |
| |
| /// Returns the number of axes in the coordinate used for accessing |
| /// the texture, where an access is one of: sampling, fetching, load, |
| /// or store. |
| /// None -> 0 |
| /// 1D -> 1 |
| /// 2D, 2DArray -> 2 |
| /// 3D, Cube, CubeArray -> 3 |
| /// Note: To sample a cube texture, the coordinate has 3 dimensions, |
| /// but textureDimensions on a cube or cube array returns a 2-element |
| /// size, representing the (x,y) size of each cube face, in texels. |
| /// @param dim the type::TextureDimension to query |
| /// @return number of dimensions in a coordinate for the dimensionality |
| int NumCoordinateAxes(core::type::TextureDimension dim); |
| |
| } // namespace tint::core::type |
| |
| #endif // SRC_TINT_LANG_CORE_TYPE_TEXTURE_H_ |