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// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_INTEGERTYPES_H_
#define DAWNNATIVE_INTEGERTYPES_H_
#include "common/Constants.h"
#include "common/TypedInteger.h"
#include <cstdint>
namespace dawn::native {
// Binding numbers in the shader and BindGroup/BindGroupLayoutDescriptors
using BindingNumber = TypedInteger<struct BindingNumberT, uint32_t>;
// Binding numbers get mapped to a packed range of indices
using BindingIndex = TypedInteger<struct BindingIndexT, uint32_t>;
using BindGroupIndex = TypedInteger<struct BindGroupIndexT, uint32_t>;
static constexpr BindGroupIndex kMaxBindGroupsTyped = BindGroupIndex(kMaxBindGroups);
using ColorAttachmentIndex = TypedInteger<struct ColorAttachmentIndexT, uint8_t>;
constexpr ColorAttachmentIndex kMaxColorAttachmentsTyped =
ColorAttachmentIndex(kMaxColorAttachments);
using VertexBufferSlot = TypedInteger<struct VertexBufferSlotT, uint8_t>;
using VertexAttributeLocation = TypedInteger<struct VertexAttributeLocationT, uint8_t>;
constexpr VertexBufferSlot kMaxVertexBuffersTyped = VertexBufferSlot(kMaxVertexBuffers);
constexpr VertexAttributeLocation kMaxVertexAttributesTyped =
VertexAttributeLocation(kMaxVertexAttributes);
// Serials are 64bit integers that are incremented by one each time to produce unique values.
// Some serials (like queue serials) are compared numerically to know which one is before
// another, while some serials are only checked for equality. We call serials only checked
// for equality IDs.
// Buffer mapping requests are stored outside of the buffer while they are being processed and
// cannot be invalidated. Instead they are associated with an ID, and when a map request is
// finished, the mapping callback is fired only if its ID matches the ID if the last request
// that was sent.
using MapRequestID = TypedInteger<struct MapRequestIDT, uint64_t>;
// The type for the WebGPU API fence serial values.
using FenceAPISerial = TypedInteger<struct FenceAPISerialT, uint64_t>;
// A serial used to watch the progression of GPU execution on a queue, each time operations
// that need to be followed individually are scheduled for execution on a queue, the serial
// is incremented by one. This way to know if something is done executing, we just need to
// compare its serial with the currently completed serial.
using ExecutionSerial = TypedInteger<struct QueueSerialT, uint64_t>;
constexpr ExecutionSerial kMaxExecutionSerial = ExecutionSerial(~uint64_t(0));
// An identifier that indicates which Pipeline a BindGroupLayout is compatible with. Pipelines
// created with a default layout will produce BindGroupLayouts with a non-zero compatibility
// token, which prevents them (and any BindGroups created with them) from being used with any
// other pipelines.
using PipelineCompatibilityToken = TypedInteger<struct PipelineCompatibilityTokenT, uint64_t>;
} // namespace dawn::native
#endif // DAWNNATIVE_INTEGERTYPES_H_