)]}'
{
  "commit": "ff3956872e9ee2fc9d8620cbc8da7a684f3090fd",
  "tree": "dce3a2d8f1ae7cb9ee6b024d254379eae2407911",
  "parents": [
    "c6750acc8e180e6506d9a70c2b6fa6cd2bf86fc6"
  ],
  "author": {
    "name": "Jiawei Shao",
    "email": "jiawei.shao@intel.com",
    "time": "Wed Jun 17 08:17:25 2026 -0700"
  },
  "committer": {
    "name": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Wed Jun 17 08:17:25 2026 -0700"
  },
  "message": "D3D12: Always use `waveLaneCountMax` as `SubgroupMaxSize`\n\nThis patch always use `waveLaneCountMax` as `SubgroupMaxSize` as\nis confirmed by Microsoft in below issue:\nhttps://github.com/microsoft/DirectXShaderCompiler/issues/8535\n\nBug: 463721943\nChange-Id: I9ffedf512f96d3cd23d85ddc0f4414126e401590\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/317275\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\nCommit-Queue: James Price \u003cjrprice@google.com\u003e\nReviewed-by: James Price \u003cjrprice@google.com\u003e\n",
  "tree_diff": [
    {
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      "new_mode": 33188,
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      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d12/PhysicalDeviceD3D12.cpp",
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      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d12/PhysicalDeviceD3D12.cpp"
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    {
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}
