#version 310 es | |
precision highp float; | |
uniform highp sampler2D arg_0_arg_1; | |
layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | |
vec4 inner; | |
} prevent_dce; | |
void textureSampleBias_a161cf() { | |
vec2 arg_2 = vec2(1.0f); | |
float arg_3 = 1.0f; | |
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec2(1), arg_3); | |
prevent_dce.inner = res; | |
} | |
void fragment_main() { | |
textureSampleBias_a161cf(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} |