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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_COMPUTEPIPELINED3D12_H_
#define DAWNNATIVE_D3D12_COMPUTEPIPELINED3D12_H_
#include "dawn_native/ComputePipeline.h"
#include "dawn_native/d3d12/d3d12_platform.h"
namespace dawn_native { namespace d3d12 {
class Device;
class ComputePipeline final : public ComputePipelineBase {
public:
static ResultOrError<Ref<ComputePipeline>> Create(
Device* device,
const ComputePipelineDescriptor* descriptor);
static void CreateAsync(Device* device,
const ComputePipelineDescriptor* descriptor,
size_t blueprintHash,
WGPUCreateComputePipelineAsyncCallback callback,
void* userdata);
ComputePipeline() = delete;
ID3D12PipelineState* GetPipelineState() const;
private:
~ComputePipeline() override;
using ComputePipelineBase::ComputePipelineBase;
MaybeError Initialize(const ComputePipelineDescriptor* descriptor) override;
ComPtr<ID3D12PipelineState> mPipelineState;
};
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_COMPUTEPIPELINED3D12_H_