| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/QuerySetD3D12.h" |
| |
| #include "dawn_native/d3d12/D3D12Error.h" |
| #include "dawn_native/d3d12/DeviceD3D12.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| namespace { |
| D3D12_QUERY_HEAP_TYPE D3D12QueryHeapType(wgpu::QueryType type) { |
| switch (type) { |
| case wgpu::QueryType::Occlusion: |
| return D3D12_QUERY_HEAP_TYPE_OCCLUSION; |
| case wgpu::QueryType::PipelineStatistics: |
| return D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS; |
| case wgpu::QueryType::Timestamp: |
| return D3D12_QUERY_HEAP_TYPE_TIMESTAMP; |
| } |
| } |
| } // anonymous namespace |
| |
| // static |
| ResultOrError<Ref<QuerySet>> QuerySet::Create(Device* device, |
| const QuerySetDescriptor* descriptor) { |
| Ref<QuerySet> querySet = AcquireRef(new QuerySet(device, descriptor)); |
| DAWN_TRY(querySet->Initialize()); |
| return querySet; |
| } |
| |
| MaybeError QuerySet::Initialize() { |
| D3D12_QUERY_HEAP_DESC queryHeapDesc = {}; |
| queryHeapDesc.Type = D3D12QueryHeapType(GetQueryType()); |
| queryHeapDesc.Count = GetQueryCount(); |
| |
| ID3D12Device* d3d12Device = ToBackend(GetDevice())->GetD3D12Device(); |
| return CheckOutOfMemoryHRESULT( |
| d3d12Device->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&mQueryHeap)), |
| "ID3D12Device::CreateQueryHeap"); |
| } |
| |
| ID3D12QueryHeap* QuerySet::GetQueryHeap() const { |
| return mQueryHeap.Get(); |
| } |
| |
| QuerySet::~QuerySet() { |
| DestroyInternal(); |
| } |
| |
| void QuerySet::DestroyImpl() { |
| ToBackend(GetDevice())->ReferenceUntilUnused(mQueryHeap); |
| } |
| |
| }} // namespace dawn_native::d3d12 |