)]}'
{
  "commit": "3d5402c0a4a06f82493ff66752d81af075510fc6",
  "tree": "8eba441fc76f0a6047c9b98a58ee26292d9e9dcf",
  "parents": [
    "f7cde7e5a416b75927056a8a73ad379b3e04e1d6"
  ],
  "author": {
    "name": "Jiawei Shao",
    "email": "jiawei.shao@intel.com",
    "time": "Sun Jun 27 05:38:05 2021 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Sun Jun 27 05:38:05 2021 +0000"
  },
  "message": "OpenGL: Return error when calling writeTexture() on stencil aspect\n\nThis patch adds a missing check in QueueGL::WriteTexture() to return\na validation error when we try to call writeTexture() on the stencil\naspect on OpenGL backends as copying from a buffer into a stencil\ntexture is not supported on OpenGL.\n\nBUG\u003ddawn:439\n\nChange-Id: I203d40aefe346aea663a492c5a065248b74f8ea3\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56002\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\nReviewed-by: Austin Eng \u003cenga@chromium.org\u003e\nCommit-Queue: Jiawei Shao \u003cjiawei.shao@intel.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "9a6335edacfaa0fdd1da5ef802ff18df0f8b942c",
      "old_mode": 33188,
      "old_path": "src/dawn_native/opengl/QueueGL.cpp",
      "new_id": "977f8bf9b8ae84feb7c2542ecaf6f9eb4787c5bb",
      "new_mode": 33188,
      "new_path": "src/dawn_native/opengl/QueueGL.cpp"
    }
  ]
}
