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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_wire/server/Server.h"
#include "dawn_wire/WireServer.h"
namespace dawn_wire { namespace server {
Server::Server(const DawnProcTable& procs,
CommandSerializer* serializer,
MemoryTransferService* memoryTransferService)
: mSerializer(serializer),
mProcs(procs),
mMemoryTransferService(memoryTransferService),
mIsAlive(std::make_shared<bool>(true)) {
if (mMemoryTransferService == nullptr) {
// If a MemoryTransferService is not provided, fallback to inline memory.
mOwnedMemoryTransferService = CreateInlineMemoryTransferService();
mMemoryTransferService = mOwnedMemoryTransferService.get();
}
}
Server::~Server() {
// Un-set the error and lost callbacks since we cannot forward them
// after the server has been destroyed.
for (WGPUDevice device : DeviceObjects().GetAllHandles()) {
ClearDeviceCallbacks(device);
}
DestroyAllObjects(mProcs);
}
bool Server::InjectTexture(WGPUTexture texture,
uint32_t id,
uint32_t generation,
uint32_t deviceId,
uint32_t deviceGeneration) {
ASSERT(texture != nullptr);
ObjectData<WGPUDevice>* device = DeviceObjects().Get(deviceId);
if (device == nullptr || device->generation != deviceGeneration) {
return false;
}
ObjectData<WGPUTexture>* data = TextureObjects().Allocate(id);
if (data == nullptr) {
return false;
}
data->handle = texture;
data->generation = generation;
data->state = AllocationState::Allocated;
data->deviceInfo = device->info.get();
if (!TrackDeviceChild(data->deviceInfo, ObjectType::Texture, id)) {
return false;
}
// The texture is externally owned so it shouldn't be destroyed when we receive a destroy
// message from the client. Add a reference to counterbalance the eventual release.
mProcs.textureReference(texture);
return true;
}
bool Server::InjectSwapChain(WGPUSwapChain swapchain,
uint32_t id,
uint32_t generation,
uint32_t deviceId,
uint32_t deviceGeneration) {
ASSERT(swapchain != nullptr);
ObjectData<WGPUDevice>* device = DeviceObjects().Get(deviceId);
if (device == nullptr || device->generation != deviceGeneration) {
return false;
}
ObjectData<WGPUSwapChain>* data = SwapChainObjects().Allocate(id);
if (data == nullptr) {
return false;
}
data->handle = swapchain;
data->generation = generation;
data->state = AllocationState::Allocated;
data->deviceInfo = device->info.get();
if (!TrackDeviceChild(data->deviceInfo, ObjectType::SwapChain, id)) {
return false;
}
// The texture is externally owned so it shouldn't be destroyed when we receive a destroy
// message from the client. Add a reference to counterbalance the eventual release.
mProcs.swapChainReference(swapchain);
return true;
}
bool Server::InjectDevice(WGPUDevice device, uint32_t id, uint32_t generation) {
ASSERT(device != nullptr);
ObjectData<WGPUDevice>* data = DeviceObjects().Allocate(id);
if (data == nullptr) {
return false;
}
data->handle = device;
data->generation = generation;
data->state = AllocationState::Allocated;
data->info->server = this;
data->info->self = ObjectHandle{id, generation};
// The device is externally owned so it shouldn't be destroyed when we receive a destroy
// message from the client. Add a reference to counterbalance the eventual release.
mProcs.deviceReference(device);
// Set callbacks to forward errors to the client.
// Note: these callbacks are manually inlined here since they do not acquire and
// free their userdata. Also unlike other callbacks, these are cleared and unset when
// the server is destroyed, so we don't need to check if the server is still alive
// inside them.
mProcs.deviceSetUncapturedErrorCallback(
device,
[](WGPUErrorType type, const char* message, void* userdata) {
DeviceInfo* info = static_cast<DeviceInfo*>(userdata);
info->server->OnUncapturedError(info->self, type, message);
},
data->info.get());
// Set callback to post warning and other infomation to client.
// Almost the same with UncapturedError.
mProcs.deviceSetLoggingCallback(
device,
[](WGPULoggingType type, const char* message, void* userdata) {
DeviceInfo* info = static_cast<DeviceInfo*>(userdata);
info->server->OnLogging(info->self, type, message);
},
data->info.get());
mProcs.deviceSetDeviceLostCallback(
device,
[](const char* message, void* userdata) {
DeviceInfo* info = static_cast<DeviceInfo*>(userdata);
info->server->OnDeviceLost(info->self, message);
},
data->info.get());
return true;
}
WGPUDevice Server::GetDevice(uint32_t id, uint32_t generation) {
ObjectData<WGPUDevice>* data = DeviceObjects().Get(id);
if (data == nullptr || data->generation != generation) {
return nullptr;
}
return data->handle;
}
void Server::ClearDeviceCallbacks(WGPUDevice device) {
// Un-set the error and lost callbacks since we cannot forward them
// after the server has been destroyed.
mProcs.deviceSetUncapturedErrorCallback(device, nullptr, nullptr);
mProcs.deviceSetLoggingCallback(device, nullptr, nullptr);
mProcs.deviceSetDeviceLostCallback(device, nullptr, nullptr);
}
bool TrackDeviceChild(DeviceInfo* info, ObjectType type, ObjectId id) {
auto it = info->childObjectTypesAndIds.insert(PackObjectTypeAndId(type, id));
if (!it.second) {
// An object of this type and id already exists.
return false;
}
return true;
}
bool UntrackDeviceChild(DeviceInfo* info, ObjectType type, ObjectId id) {
auto& children = info->childObjectTypesAndIds;
auto it = children.find(PackObjectTypeAndId(type, id));
if (it == children.end()) {
// An object of this type and id was already deleted.
return false;
}
children.erase(it);
return true;
}
}} // namespace dawn_wire::server