| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/ShaderModule.h" |
| |
| #include "common/HashUtils.h" |
| #include "common/VertexFormatUtils.h" |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/ChainUtils_autogen.h" |
| #include "dawn_native/CompilationMessages.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/ObjectContentHasher.h" |
| #include "dawn_native/Pipeline.h" |
| #include "dawn_native/PipelineLayout.h" |
| #include "dawn_native/RenderPipeline.h" |
| #include "dawn_native/SpirvUtils.h" |
| #include "dawn_native/TintUtils.h" |
| |
| #include <spirv-tools/libspirv.hpp> |
| #include <spirv-tools/optimizer.hpp> |
| #include <spirv_cross.hpp> |
| |
| // Tint include must be after spirv_cross.hpp, because spirv-cross has its own |
| // version of spirv_headers. We also need to undef SPV_REVISION because SPIRV-Cross |
| // is at 3 while spirv-headers is at 4. |
| #undef SPV_REVISION |
| #include <tint/tint.h> |
| |
| #include <sstream> |
| |
| namespace dawn_native { |
| |
| namespace { |
| |
| std::string GetShaderDeclarationString(BindGroupIndex group, BindingNumber binding) { |
| std::ostringstream ostream; |
| ostream << "the shader module declaration at set " << static_cast<uint32_t>(group) |
| << " binding " << static_cast<uint32_t>(binding); |
| return ostream.str(); |
| } |
| |
| tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) { |
| switch (format) { |
| case wgpu::VertexFormat::Uint8x2: |
| return tint::transform::VertexFormat::kUint8x2; |
| case wgpu::VertexFormat::Uint8x4: |
| return tint::transform::VertexFormat::kUint8x4; |
| case wgpu::VertexFormat::Sint8x2: |
| return tint::transform::VertexFormat::kSint8x2; |
| case wgpu::VertexFormat::Sint8x4: |
| return tint::transform::VertexFormat::kSint8x4; |
| case wgpu::VertexFormat::Unorm8x2: |
| return tint::transform::VertexFormat::kUnorm8x2; |
| case wgpu::VertexFormat::Unorm8x4: |
| return tint::transform::VertexFormat::kUnorm8x4; |
| case wgpu::VertexFormat::Snorm8x2: |
| return tint::transform::VertexFormat::kSnorm8x2; |
| case wgpu::VertexFormat::Snorm8x4: |
| return tint::transform::VertexFormat::kSnorm8x4; |
| case wgpu::VertexFormat::Uint16x2: |
| return tint::transform::VertexFormat::kUint16x2; |
| case wgpu::VertexFormat::Uint16x4: |
| return tint::transform::VertexFormat::kUint16x4; |
| case wgpu::VertexFormat::Sint16x2: |
| return tint::transform::VertexFormat::kSint16x2; |
| case wgpu::VertexFormat::Sint16x4: |
| return tint::transform::VertexFormat::kSint16x4; |
| case wgpu::VertexFormat::Unorm16x2: |
| return tint::transform::VertexFormat::kUnorm16x2; |
| case wgpu::VertexFormat::Unorm16x4: |
| return tint::transform::VertexFormat::kUnorm16x4; |
| case wgpu::VertexFormat::Snorm16x2: |
| return tint::transform::VertexFormat::kSnorm16x2; |
| case wgpu::VertexFormat::Snorm16x4: |
| return tint::transform::VertexFormat::kSnorm16x4; |
| case wgpu::VertexFormat::Float16x2: |
| return tint::transform::VertexFormat::kFloat16x2; |
| case wgpu::VertexFormat::Float16x4: |
| return tint::transform::VertexFormat::kFloat16x4; |
| case wgpu::VertexFormat::Float32: |
| return tint::transform::VertexFormat::kFloat32; |
| case wgpu::VertexFormat::Float32x2: |
| return tint::transform::VertexFormat::kFloat32x2; |
| case wgpu::VertexFormat::Float32x3: |
| return tint::transform::VertexFormat::kFloat32x3; |
| case wgpu::VertexFormat::Float32x4: |
| return tint::transform::VertexFormat::kFloat32x4; |
| case wgpu::VertexFormat::Uint32: |
| return tint::transform::VertexFormat::kUint32; |
| case wgpu::VertexFormat::Uint32x2: |
| return tint::transform::VertexFormat::kUint32x2; |
| case wgpu::VertexFormat::Uint32x3: |
| return tint::transform::VertexFormat::kUint32x3; |
| case wgpu::VertexFormat::Uint32x4: |
| return tint::transform::VertexFormat::kUint32x4; |
| case wgpu::VertexFormat::Sint32: |
| return tint::transform::VertexFormat::kSint32; |
| case wgpu::VertexFormat::Sint32x2: |
| return tint::transform::VertexFormat::kSint32x2; |
| case wgpu::VertexFormat::Sint32x3: |
| return tint::transform::VertexFormat::kSint32x3; |
| case wgpu::VertexFormat::Sint32x4: |
| return tint::transform::VertexFormat::kSint32x4; |
| |
| case wgpu::VertexFormat::Undefined: |
| break; |
| } |
| UNREACHABLE(); |
| } |
| |
| tint::transform::InputStepMode ToTintInputStepMode(wgpu::InputStepMode mode) { |
| switch (mode) { |
| case wgpu::InputStepMode::Vertex: |
| return tint::transform::InputStepMode::kVertex; |
| case wgpu::InputStepMode::Instance: |
| return tint::transform::InputStepMode::kInstance; |
| } |
| } |
| |
| ResultOrError<SingleShaderStage> TintPipelineStageToShaderStage( |
| tint::ast::PipelineStage stage) { |
| switch (stage) { |
| case tint::ast::PipelineStage::kVertex: |
| return SingleShaderStage::Vertex; |
| case tint::ast::PipelineStage::kFragment: |
| return SingleShaderStage::Fragment; |
| case tint::ast::PipelineStage::kCompute: |
| return SingleShaderStage::Compute; |
| case tint::ast::PipelineStage::kNone: |
| UNREACHABLE(); |
| } |
| } |
| |
| BindingInfoType TintResourceTypeToBindingInfoType( |
| tint::inspector::ResourceBinding::ResourceType type) { |
| switch (type) { |
| case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer: |
| case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer: |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer: |
| return BindingInfoType::Buffer; |
| case tint::inspector::ResourceBinding::ResourceType::kSampler: |
| case tint::inspector::ResourceBinding::ResourceType::kComparisonSampler: |
| return BindingInfoType::Sampler; |
| case tint::inspector::ResourceBinding::ResourceType::kSampledTexture: |
| case tint::inspector::ResourceBinding::ResourceType::kMultisampledTexture: |
| case tint::inspector::ResourceBinding::ResourceType::kDepthTexture: |
| return BindingInfoType::Texture; |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture: |
| case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture: |
| return BindingInfoType::StorageTexture; |
| case tint::inspector::ResourceBinding::ResourceType::kExternalTexture: |
| return BindingInfoType::ExternalTexture; |
| |
| default: |
| UNREACHABLE(); |
| return BindingInfoType::Buffer; |
| } |
| } |
| |
| wgpu::TextureFormat TintImageFormatToTextureFormat( |
| tint::inspector::ResourceBinding::ImageFormat format) { |
| switch (format) { |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Unorm: |
| return wgpu::TextureFormat::R8Unorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Snorm: |
| return wgpu::TextureFormat::R8Snorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Uint: |
| return wgpu::TextureFormat::R8Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Sint: |
| return wgpu::TextureFormat::R8Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR16Uint: |
| return wgpu::TextureFormat::R16Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR16Sint: |
| return wgpu::TextureFormat::R16Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR16Float: |
| return wgpu::TextureFormat::R16Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Unorm: |
| return wgpu::TextureFormat::RG8Unorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Snorm: |
| return wgpu::TextureFormat::RG8Snorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Uint: |
| return wgpu::TextureFormat::RG8Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Sint: |
| return wgpu::TextureFormat::RG8Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR32Uint: |
| return wgpu::TextureFormat::R32Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR32Sint: |
| return wgpu::TextureFormat::R32Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR32Float: |
| return wgpu::TextureFormat::R32Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg16Uint: |
| return wgpu::TextureFormat::RG16Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg16Sint: |
| return wgpu::TextureFormat::RG16Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg16Float: |
| return wgpu::TextureFormat::RG16Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Unorm: |
| return wgpu::TextureFormat::RGBA8Unorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8UnormSrgb: |
| return wgpu::TextureFormat::RGBA8UnormSrgb; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Snorm: |
| return wgpu::TextureFormat::RGBA8Snorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Uint: |
| return wgpu::TextureFormat::RGBA8Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Sint: |
| return wgpu::TextureFormat::RGBA8Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kBgra8Unorm: |
| return wgpu::TextureFormat::BGRA8Unorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kBgra8UnormSrgb: |
| return wgpu::TextureFormat::BGRA8UnormSrgb; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgb10A2Unorm: |
| return wgpu::TextureFormat::RGB10A2Unorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg11B10Float: |
| return wgpu::TextureFormat::RG11B10Ufloat; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg32Uint: |
| return wgpu::TextureFormat::RG32Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg32Sint: |
| return wgpu::TextureFormat::RG32Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg32Float: |
| return wgpu::TextureFormat::RG32Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba16Uint: |
| return wgpu::TextureFormat::RGBA16Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba16Sint: |
| return wgpu::TextureFormat::RGBA16Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba16Float: |
| return wgpu::TextureFormat::RGBA16Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba32Uint: |
| return wgpu::TextureFormat::RGBA32Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba32Sint: |
| return wgpu::TextureFormat::RGBA32Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba32Float: |
| return wgpu::TextureFormat::RGBA32Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kNone: |
| return wgpu::TextureFormat::Undefined; |
| } |
| } |
| |
| wgpu::TextureViewDimension TintTextureDimensionToTextureViewDimension( |
| tint::inspector::ResourceBinding::TextureDimension dim) { |
| switch (dim) { |
| case tint::inspector::ResourceBinding::TextureDimension::k1d: |
| return wgpu::TextureViewDimension::e1D; |
| case tint::inspector::ResourceBinding::TextureDimension::k2d: |
| return wgpu::TextureViewDimension::e2D; |
| case tint::inspector::ResourceBinding::TextureDimension::k2dArray: |
| return wgpu::TextureViewDimension::e2DArray; |
| case tint::inspector::ResourceBinding::TextureDimension::k3d: |
| return wgpu::TextureViewDimension::e3D; |
| case tint::inspector::ResourceBinding::TextureDimension::kCube: |
| return wgpu::TextureViewDimension::Cube; |
| case tint::inspector::ResourceBinding::TextureDimension::kCubeArray: |
| return wgpu::TextureViewDimension::CubeArray; |
| case tint::inspector::ResourceBinding::TextureDimension::kNone: |
| return wgpu::TextureViewDimension::Undefined; |
| } |
| } |
| |
| SampleTypeBit TintSampledKindToSampleTypeBit( |
| tint::inspector::ResourceBinding::SampledKind s) { |
| switch (s) { |
| case tint::inspector::ResourceBinding::SampledKind::kSInt: |
| return SampleTypeBit::Sint; |
| case tint::inspector::ResourceBinding::SampledKind::kUInt: |
| return SampleTypeBit::Uint; |
| case tint::inspector::ResourceBinding::SampledKind::kFloat: |
| return SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat; |
| case tint::inspector::ResourceBinding::SampledKind::kUnknown: |
| return SampleTypeBit::None; |
| } |
| } |
| |
| ResultOrError<wgpu::TextureComponentType> TintComponentTypeToTextureComponentType( |
| tint::inspector::ComponentType type) { |
| switch (type) { |
| case tint::inspector::ComponentType::kFloat: |
| return wgpu::TextureComponentType::Float; |
| case tint::inspector::ComponentType::kSInt: |
| return wgpu::TextureComponentType::Sint; |
| case tint::inspector::ComponentType::kUInt: |
| return wgpu::TextureComponentType::Uint; |
| case tint::inspector::ComponentType::kUnknown: |
| return DAWN_VALIDATION_ERROR( |
| "Attempted to convert 'Unknown' component type from Tint"); |
| } |
| } |
| |
| ResultOrError<wgpu::BufferBindingType> TintResourceTypeToBufferBindingType( |
| tint::inspector::ResourceBinding::ResourceType resource_type) { |
| switch (resource_type) { |
| case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer: |
| return wgpu::BufferBindingType::Uniform; |
| case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer: |
| return wgpu::BufferBindingType::Storage; |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer: |
| return wgpu::BufferBindingType::ReadOnlyStorage; |
| default: |
| return DAWN_VALIDATION_ERROR("Attempted to convert non-buffer resource type"); |
| } |
| } |
| |
| ResultOrError<wgpu::StorageTextureAccess> TintResourceTypeToStorageTextureAccess( |
| tint::inspector::ResourceBinding::ResourceType resource_type) { |
| switch (resource_type) { |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture: |
| return wgpu::StorageTextureAccess::ReadOnly; |
| case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture: |
| return wgpu::StorageTextureAccess::WriteOnly; |
| default: |
| return DAWN_VALIDATION_ERROR( |
| "Attempted to convert non-storage texture resource type"); |
| } |
| } |
| |
| MaybeError ValidateSpirv(const uint32_t* code, uint32_t codeSize) { |
| spvtools::SpirvTools spirvTools(SPV_ENV_VULKAN_1_1); |
| |
| std::ostringstream errorStream; |
| errorStream << "SPIRV Validation failure:" << std::endl; |
| |
| spirvTools.SetMessageConsumer([&errorStream](spv_message_level_t level, const char*, |
| const spv_position_t& position, |
| const char* message) { |
| switch (level) { |
| case SPV_MSG_FATAL: |
| case SPV_MSG_INTERNAL_ERROR: |
| case SPV_MSG_ERROR: |
| errorStream << "error: line " << position.index << ": " << message |
| << std::endl; |
| break; |
| case SPV_MSG_WARNING: |
| errorStream << "warning: line " << position.index << ": " << message |
| << std::endl; |
| break; |
| case SPV_MSG_INFO: |
| errorStream << "info: line " << position.index << ": " << message |
| << std::endl; |
| break; |
| default: |
| break; |
| } |
| }); |
| |
| if (!spirvTools.Validate(code, codeSize)) { |
| std::string disassembly; |
| if (spirvTools.Disassemble(std::vector<uint32_t>(code, code + codeSize), |
| &disassembly)) { |
| errorStream << "disassembly:" << std::endl << disassembly; |
| } |
| |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| return {}; |
| } |
| |
| ResultOrError<tint::Program> ParseWGSL(const tint::Source::File* file, |
| OwnedCompilationMessages* outMessages) { |
| std::ostringstream errorStream; |
| errorStream << "Tint WGSL reader failure:" << std::endl; |
| |
| tint::Program program = tint::reader::wgsl::Parse(file); |
| if (outMessages != nullptr) { |
| outMessages->AddMessages(program.Diagnostics()); |
| } |
| if (!program.IsValid()) { |
| auto err = program.Diagnostics().str(); |
| errorStream << "Parser: " << err << std::endl |
| << "Shader: " << std::endl |
| << file->content << std::endl; |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| return std::move(program); |
| } |
| |
| ResultOrError<tint::Program> ParseSPIRV(const std::vector<uint32_t>& spirv, |
| OwnedCompilationMessages* outMessages) { |
| std::ostringstream errorStream; |
| errorStream << "Tint SPIRV reader failure:" << std::endl; |
| |
| tint::Program program = tint::reader::spirv::Parse(spirv); |
| if (outMessages != nullptr) { |
| outMessages->AddMessages(program.Diagnostics()); |
| } |
| if (!program.IsValid()) { |
| auto err = program.Diagnostics().str(); |
| errorStream << "Parser: " << err << std::endl; |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| return std::move(program); |
| } |
| |
| ResultOrError<std::vector<uint32_t>> ModuleToSPIRV(const tint::Program* program) { |
| std::ostringstream errorStream; |
| errorStream << "Tint SPIR-V writer failure:" << std::endl; |
| |
| tint::writer::spirv::Generator generator(program); |
| if (!generator.Generate()) { |
| errorStream << "Generator: " << generator.error() << std::endl; |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| std::vector<uint32_t> spirv = generator.result(); |
| return std::move(spirv); |
| } |
| |
| std::vector<uint64_t> GetBindGroupMinBufferSizes( |
| const EntryPointMetadata::BindingGroupInfoMap& shaderBindings, |
| const BindGroupLayoutBase* layout) { |
| std::vector<uint64_t> requiredBufferSizes(layout->GetUnverifiedBufferCount()); |
| uint32_t packedIdx = 0; |
| |
| for (BindingIndex bindingIndex{0}; bindingIndex < layout->GetBufferCount(); |
| ++bindingIndex) { |
| const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex); |
| if (bindingInfo.buffer.minBindingSize != 0) { |
| // Skip bindings that have minimum buffer size set in the layout |
| continue; |
| } |
| |
| ASSERT(packedIdx < requiredBufferSizes.size()); |
| const auto& shaderInfo = shaderBindings.find(bindingInfo.binding); |
| if (shaderInfo != shaderBindings.end()) { |
| requiredBufferSizes[packedIdx] = shaderInfo->second.buffer.minBindingSize; |
| } else { |
| // We have to include buffers if they are included in the bind group's |
| // packed vector. We don't actually need to check these at draw time, so |
| // if this is a problem in the future we can optimize it further. |
| requiredBufferSizes[packedIdx] = 0; |
| } |
| ++packedIdx; |
| } |
| |
| return requiredBufferSizes; |
| } |
| |
| ResultOrError<std::vector<uint32_t>> RunRobustBufferAccessPass( |
| const std::vector<uint32_t>& spirv) { |
| spvtools::Optimizer opt(SPV_ENV_VULKAN_1_1); |
| |
| std::ostringstream errorStream; |
| errorStream << "SPIRV Optimizer failure:" << std::endl; |
| opt.SetMessageConsumer([&errorStream](spv_message_level_t level, const char*, |
| const spv_position_t& position, |
| const char* message) { |
| switch (level) { |
| case SPV_MSG_FATAL: |
| case SPV_MSG_INTERNAL_ERROR: |
| case SPV_MSG_ERROR: |
| errorStream << "error: line " << position.index << ": " << message |
| << std::endl; |
| break; |
| case SPV_MSG_WARNING: |
| errorStream << "warning: line " << position.index << ": " << message |
| << std::endl; |
| break; |
| case SPV_MSG_INFO: |
| errorStream << "info: line " << position.index << ": " << message |
| << std::endl; |
| break; |
| default: |
| break; |
| } |
| }); |
| opt.RegisterPass(spvtools::CreateGraphicsRobustAccessPass()); |
| |
| std::vector<uint32_t> result; |
| if (!opt.Run(spirv.data(), spirv.size(), &result, spvtools::ValidatorOptions(), |
| false)) { |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| return std::move(result); |
| } |
| |
| MaybeError ValidateCompatibilityWithBindGroupLayout(DeviceBase* device, |
| BindGroupIndex group, |
| const EntryPointMetadata& entryPoint, |
| const BindGroupLayoutBase* layout) { |
| const BindGroupLayoutBase::BindingMap& layoutBindings = layout->GetBindingMap(); |
| |
| // Iterate over all bindings used by this group in the shader, and find the |
| // corresponding binding in the BindGroupLayout, if it exists. |
| for (const auto& it : entryPoint.bindings[group]) { |
| BindingNumber bindingNumber = it.first; |
| const EntryPointMetadata::ShaderBindingInfo& shaderInfo = it.second; |
| |
| const auto& bindingIt = layoutBindings.find(bindingNumber); |
| if (bindingIt == layoutBindings.end()) { |
| return DAWN_VALIDATION_ERROR("Missing bind group layout entry for " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| BindingIndex bindingIndex(bindingIt->second); |
| const BindingInfo& layoutInfo = layout->GetBindingInfo(bindingIndex); |
| |
| if (layoutInfo.bindingType != shaderInfo.bindingType) { |
| // TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect |
| // shader info - the shader must have been already transformed prior to |
| // reflecting the shader. During transformation, all instances of |
| // texture_external are changed to texture_2d<f32>. This means that when |
| // extracting shader info, external textures will be seen as sampled 2d |
| // textures. In the future when Dawn no longer uses SPIRV-Cross, the |
| // if-statement below should be removed. |
| if (layoutInfo.bindingType != BindingInfoType::ExternalTexture || |
| shaderInfo.bindingType != BindingInfoType::Texture) { |
| return DAWN_VALIDATION_ERROR( |
| "The binding type of the bind group layout entry conflicts " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| } |
| |
| if ((layoutInfo.visibility & StageBit(entryPoint.stage)) == 0) { |
| return DAWN_VALIDATION_ERROR("The bind group layout entry for " + |
| GetShaderDeclarationString(group, bindingNumber) + |
| " is not visible for the shader stage"); |
| } |
| |
| switch (layoutInfo.bindingType) { |
| case BindingInfoType::Texture: { |
| if (layoutInfo.texture.multisampled != shaderInfo.texture.multisampled) { |
| return DAWN_VALIDATION_ERROR( |
| "The texture multisampled flag of the bind group layout entry is " |
| "different from " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| |
| if ((SampleTypeToSampleTypeBit(layoutInfo.texture.sampleType) & |
| shaderInfo.texture.compatibleSampleTypes) == 0) { |
| return DAWN_VALIDATION_ERROR( |
| "The texture sampleType of the bind group layout entry is " |
| "not compatible with " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| |
| if (layoutInfo.texture.viewDimension != shaderInfo.texture.viewDimension) { |
| return DAWN_VALIDATION_ERROR( |
| "The texture viewDimension of the bind group layout entry is " |
| "different " |
| "from " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| break; |
| } |
| |
| case BindingInfoType::StorageTexture: { |
| ASSERT(layoutInfo.storageTexture.format != wgpu::TextureFormat::Undefined); |
| ASSERT(shaderInfo.storageTexture.format != wgpu::TextureFormat::Undefined); |
| |
| if (layoutInfo.storageTexture.access != shaderInfo.storageTexture.access) { |
| return DAWN_VALIDATION_ERROR( |
| "The storageTexture access mode of the bind group layout entry is " |
| "different from " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| |
| if (layoutInfo.storageTexture.format != shaderInfo.storageTexture.format) { |
| return DAWN_VALIDATION_ERROR( |
| "The storageTexture format of the bind group layout entry is " |
| "different from " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| if (layoutInfo.storageTexture.viewDimension != |
| shaderInfo.storageTexture.viewDimension) { |
| return DAWN_VALIDATION_ERROR( |
| "The storageTexture viewDimension of the bind group layout entry " |
| "is different from " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| break; |
| } |
| |
| case BindingInfoType::ExternalTexture: { |
| // TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect |
| // shader info - the shader must have been already transformed prior to |
| // reflecting the shader. During transformation, all instances of |
| // texture_external are changed to texture_2d<f32>. This means that when |
| // extracting shader info, external textures will be seen as sampled 2d |
| // textures. In the future when Dawn no longer uses SPIRV-Cross, we should |
| // handle external textures here. |
| break; |
| } |
| |
| case BindingInfoType::Buffer: { |
| // Binding mismatch between shader and bind group is invalid. For example, a |
| // writable binding in the shader with a readonly storage buffer in the bind |
| // group layout is invalid. However, a readonly binding in the shader with a |
| // writable storage buffer in the bind group layout is valid, a storage |
| // binding in the shader with an internal storage buffer in the bind group |
| // layout is also valid. |
| bool validBindingConversion = |
| (layoutInfo.buffer.type == wgpu::BufferBindingType::Storage && |
| shaderInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage) || |
| (layoutInfo.buffer.type == kInternalStorageBufferBinding && |
| shaderInfo.buffer.type == wgpu::BufferBindingType::Storage); |
| |
| if (layoutInfo.buffer.type != shaderInfo.buffer.type && |
| !validBindingConversion) { |
| return DAWN_VALIDATION_ERROR( |
| "The buffer type of the bind group layout entry conflicts " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| |
| if (layoutInfo.buffer.minBindingSize != 0 && |
| shaderInfo.buffer.minBindingSize > layoutInfo.buffer.minBindingSize) { |
| return DAWN_VALIDATION_ERROR( |
| "The minimum buffer size of the bind group layout entry is smaller " |
| "than " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| break; |
| } |
| |
| case BindingInfoType::Sampler: |
| // Allow mismatched samplers when using SPIRV-Cross since we can't reflect |
| // data that's precise enough. |
| // TODO(dawn:571): Remove once we use Tint unconditionnally for reflection. |
| if (!device->IsToggleEnabled(Toggle::UseTintGenerator)) { |
| break; |
| } |
| |
| if ((layoutInfo.sampler.type == wgpu::SamplerBindingType::Comparison) != |
| shaderInfo.sampler.isComparison) { |
| return DAWN_VALIDATION_ERROR( |
| "The sampler type of the bind group layout entry is " |
| "not compatible with " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| } |
| } |
| |
| return {}; |
| } |
| |
| ResultOrError<std::unique_ptr<EntryPointMetadata>> ExtractSpirvInfo( |
| const DeviceBase* device, |
| const spirv_cross::Compiler& compiler, |
| const std::string& entryPointName, |
| SingleShaderStage stage) { |
| std::unique_ptr<EntryPointMetadata> metadata = std::make_unique<EntryPointMetadata>(); |
| metadata->stage = stage; |
| |
| const auto& resources = compiler.get_shader_resources(); |
| |
| if (resources.push_constant_buffers.size() > 0) { |
| return DAWN_VALIDATION_ERROR("Push constants aren't supported."); |
| } |
| |
| if (resources.sampled_images.size() > 0) { |
| return DAWN_VALIDATION_ERROR("Combined images and samplers aren't supported."); |
| } |
| |
| // Fill in bindingInfo with the SPIRV bindings |
| auto ExtractResourcesBinding = |
| [](const DeviceBase* device, |
| const spirv_cross::SmallVector<spirv_cross::Resource>& resources, |
| const spirv_cross::Compiler& compiler, BindingInfoType bindingType, |
| EntryPointMetadata::BindingInfoArray* metadataBindings, |
| bool isStorageBuffer = false) -> MaybeError { |
| for (const auto& resource : resources) { |
| if (!compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding)) { |
| return DAWN_VALIDATION_ERROR("No Binding decoration set for resource"); |
| } |
| |
| if (!compiler.get_decoration_bitset(resource.id) |
| .get(spv::DecorationDescriptorSet)) { |
| return DAWN_VALIDATION_ERROR("No Descriptor Decoration set for resource"); |
| } |
| |
| BindingNumber bindingNumber( |
| compiler.get_decoration(resource.id, spv::DecorationBinding)); |
| BindGroupIndex bindGroupIndex( |
| compiler.get_decoration(resource.id, spv::DecorationDescriptorSet)); |
| |
| if (bindGroupIndex >= kMaxBindGroupsTyped) { |
| return DAWN_VALIDATION_ERROR("Bind group index over limits in the SPIRV"); |
| } |
| |
| const auto& it = (*metadataBindings)[bindGroupIndex].emplace( |
| bindingNumber, EntryPointMetadata::ShaderBindingInfo{}); |
| if (!it.second) { |
| return DAWN_VALIDATION_ERROR("Shader has duplicate bindings"); |
| } |
| |
| EntryPointMetadata::ShaderBindingInfo* info = &it.first->second; |
| info->id = resource.id; |
| info->base_type_id = resource.base_type_id; |
| info->bindingType = bindingType; |
| |
| switch (bindingType) { |
| case BindingInfoType::Texture: { |
| spirv_cross::SPIRType::ImageType imageType = |
| compiler.get_type(info->base_type_id).image; |
| spirv_cross::SPIRType::BaseType textureComponentType = |
| compiler.get_type(imageType.type).basetype; |
| |
| info->texture.viewDimension = |
| SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed); |
| info->texture.multisampled = imageType.ms; |
| info->texture.compatibleSampleTypes = |
| SpirvBaseTypeToSampleTypeBit(textureComponentType); |
| |
| if (imageType.depth) { |
| if (imageType.ms) { |
| return DAWN_VALIDATION_ERROR( |
| "Multisampled depth textures aren't supported"); |
| } |
| if ((info->texture.compatibleSampleTypes & SampleTypeBit::Float) == |
| 0) { |
| return DAWN_VALIDATION_ERROR( |
| "Depth textures must have a float type"); |
| } |
| info->texture.compatibleSampleTypes = SampleTypeBit::Depth; |
| } |
| |
| if (imageType.ms && imageType.arrayed) { |
| return DAWN_VALIDATION_ERROR( |
| "Multisampled array textures aren't supported"); |
| } |
| break; |
| } |
| case BindingInfoType::Buffer: { |
| // Determine buffer size, with a minimum of 1 element in the runtime |
| // array |
| spirv_cross::SPIRType type = compiler.get_type(info->base_type_id); |
| info->buffer.minBindingSize = |
| compiler.get_declared_struct_size_runtime_array(type, 1); |
| |
| // Differentiate between readonly storage bindings and writable ones |
| // based on the NonWritable decoration. |
| // TODO(dawn:527): Could isStorageBuffer be determined by calling |
| // compiler.get_storage_class(resource.id)? |
| if (isStorageBuffer) { |
| spirv_cross::Bitset flags = |
| compiler.get_buffer_block_flags(resource.id); |
| if (flags.get(spv::DecorationNonWritable)) { |
| info->buffer.type = wgpu::BufferBindingType::ReadOnlyStorage; |
| } else { |
| info->buffer.type = wgpu::BufferBindingType::Storage; |
| } |
| } else { |
| info->buffer.type = wgpu::BufferBindingType::Uniform; |
| } |
| break; |
| } |
| case BindingInfoType::StorageTexture: { |
| spirv_cross::Bitset flags = compiler.get_decoration_bitset(resource.id); |
| if (flags.get(spv::DecorationNonReadable)) { |
| info->storageTexture.access = wgpu::StorageTextureAccess::WriteOnly; |
| } else if (flags.get(spv::DecorationNonWritable)) { |
| info->storageTexture.access = wgpu::StorageTextureAccess::ReadOnly; |
| } else { |
| return DAWN_VALIDATION_ERROR( |
| "Read-write storage textures are not supported"); |
| } |
| |
| spirv_cross::SPIRType::ImageType imageType = |
| compiler.get_type(info->base_type_id).image; |
| wgpu::TextureFormat storageTextureFormat = |
| SpirvImageFormatToTextureFormat(imageType.format); |
| if (storageTextureFormat == wgpu::TextureFormat::Undefined) { |
| return DAWN_VALIDATION_ERROR( |
| "Invalid image format declaration on storage image"); |
| } |
| const Format& format = |
| device->GetValidInternalFormat(storageTextureFormat); |
| if (!format.supportsStorageUsage) { |
| return DAWN_VALIDATION_ERROR( |
| "The storage texture format is not supported"); |
| } |
| if (imageType.ms) { |
| return DAWN_VALIDATION_ERROR( |
| "Multisampled storage textures aren't supported"); |
| } |
| if (imageType.depth) { |
| return DAWN_VALIDATION_ERROR( |
| "Depth storage textures aren't supported"); |
| } |
| info->storageTexture.format = storageTextureFormat; |
| info->storageTexture.viewDimension = |
| SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed); |
| break; |
| } |
| case BindingInfoType::Sampler: { |
| info->sampler.isComparison = false; |
| break; |
| } |
| case BindingInfoType::ExternalTexture: { |
| return DAWN_VALIDATION_ERROR("External textures are not supported."); |
| } |
| } |
| } |
| return {}; |
| }; |
| |
| DAWN_TRY(ExtractResourcesBinding(device, resources.uniform_buffers, compiler, |
| BindingInfoType::Buffer, &metadata->bindings)); |
| DAWN_TRY(ExtractResourcesBinding(device, resources.separate_images, compiler, |
| BindingInfoType::Texture, &metadata->bindings)); |
| DAWN_TRY(ExtractResourcesBinding(device, resources.separate_samplers, compiler, |
| BindingInfoType::Sampler, &metadata->bindings)); |
| DAWN_TRY(ExtractResourcesBinding(device, resources.storage_buffers, compiler, |
| BindingInfoType::Buffer, &metadata->bindings, true)); |
| // ReadonlyStorageTexture is used as a tag to do general storage texture handling. |
| DAWN_TRY(ExtractResourcesBinding(device, resources.storage_images, compiler, |
| BindingInfoType::StorageTexture, &metadata->bindings)); |
| |
| // Extract the vertex attributes |
| if (stage == SingleShaderStage::Vertex) { |
| for (const auto& attrib : resources.stage_inputs) { |
| if (!(compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation))) { |
| return DAWN_VALIDATION_ERROR( |
| "Unable to find Location decoration for Vertex input"); |
| } |
| uint32_t location = compiler.get_decoration(attrib.id, spv::DecorationLocation); |
| |
| if (location >= kMaxVertexAttributes) { |
| return DAWN_VALIDATION_ERROR("Attribute location over limits in the SPIRV"); |
| } |
| |
| metadata->usedVertexAttributes.set(location); |
| } |
| |
| // Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives |
| // them all the location 0, causing a compile error. |
| for (const auto& attrib : resources.stage_outputs) { |
| if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) { |
| return DAWN_VALIDATION_ERROR("Need location qualifier on vertex output"); |
| } |
| } |
| } |
| |
| if (stage == SingleShaderStage::Fragment) { |
| // Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives |
| // them all the location 0, causing a compile error. |
| for (const auto& attrib : resources.stage_inputs) { |
| if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) { |
| return DAWN_VALIDATION_ERROR("Need location qualifier on fragment input"); |
| } |
| } |
| |
| for (const auto& fragmentOutput : resources.stage_outputs) { |
| if (!compiler.get_decoration_bitset(fragmentOutput.id) |
| .get(spv::DecorationLocation)) { |
| return DAWN_VALIDATION_ERROR( |
| "Unable to find Location decoration for Fragment output"); |
| } |
| uint32_t unsanitizedAttachment = |
| compiler.get_decoration(fragmentOutput.id, spv::DecorationLocation); |
| if (unsanitizedAttachment >= kMaxColorAttachments) { |
| return DAWN_VALIDATION_ERROR( |
| "Fragment output index must be less than max number of color " |
| "attachments"); |
| } |
| ColorAttachmentIndex attachment(static_cast<uint8_t>(unsanitizedAttachment)); |
| |
| spirv_cross::SPIRType::BaseType shaderFragmentOutputBaseType = |
| compiler.get_type(fragmentOutput.base_type_id).basetype; |
| metadata->fragmentOutputFormatBaseTypes[attachment] = |
| SpirvBaseTypeToTextureComponentType(shaderFragmentOutputBaseType); |
| metadata->fragmentOutputsWritten.set(attachment); |
| } |
| } |
| |
| if (stage == SingleShaderStage::Compute) { |
| const spirv_cross::SPIREntryPoint& spirEntryPoint = |
| compiler.get_entry_point(entryPointName, spv::ExecutionModelGLCompute); |
| metadata->localWorkgroupSize.x = spirEntryPoint.workgroup_size.x; |
| metadata->localWorkgroupSize.y = spirEntryPoint.workgroup_size.y; |
| metadata->localWorkgroupSize.z = spirEntryPoint.workgroup_size.z; |
| } |
| |
| return {std::move(metadata)}; |
| } |
| |
| ResultOrError<EntryPointMetadataTable> ReflectShaderUsingTint( |
| DeviceBase*, |
| const tint::Program* program) { |
| ASSERT(program->IsValid()); |
| |
| EntryPointMetadataTable result; |
| std::ostringstream errorStream; |
| errorStream << "Tint Reflection failure:" << std::endl; |
| |
| tint::inspector::Inspector inspector(program); |
| auto entryPoints = inspector.GetEntryPoints(); |
| if (inspector.has_error()) { |
| errorStream << "Inspector: " << inspector.error() << std::endl; |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| for (auto& entryPoint : entryPoints) { |
| ASSERT(result.count(entryPoint.name) == 0); |
| |
| if (!entryPoint.overridable_constants.empty()) { |
| return DAWN_VALIDATION_ERROR( |
| "Pipeline overridable constants are not implemented yet"); |
| } |
| |
| auto metadata = std::make_unique<EntryPointMetadata>(); |
| |
| DAWN_TRY_ASSIGN(metadata->stage, TintPipelineStageToShaderStage(entryPoint.stage)); |
| |
| if (metadata->stage == SingleShaderStage::Compute) { |
| metadata->localWorkgroupSize.x = entryPoint.workgroup_size_x; |
| metadata->localWorkgroupSize.y = entryPoint.workgroup_size_y; |
| metadata->localWorkgroupSize.z = entryPoint.workgroup_size_z; |
| } |
| |
| if (metadata->stage == SingleShaderStage::Vertex) { |
| for (const auto& input_var : entryPoint.input_variables) { |
| if (!input_var.has_location_decoration) { |
| return DAWN_VALIDATION_ERROR( |
| "Need Location decoration on Vertex input"); |
| } |
| uint32_t location = input_var.location_decoration; |
| if (DAWN_UNLIKELY(location >= kMaxVertexAttributes)) { |
| std::stringstream ss; |
| ss << "Attribute location (" << location << ") over limits"; |
| return DAWN_VALIDATION_ERROR(ss.str()); |
| } |
| metadata->usedVertexAttributes.set(location); |
| } |
| |
| for (const auto& output_var : entryPoint.output_variables) { |
| if (DAWN_UNLIKELY(!output_var.has_location_decoration)) { |
| std::stringstream ss; |
| ss << "Missing location qualifier on vertex output, " |
| << output_var.name; |
| return DAWN_VALIDATION_ERROR(ss.str()); |
| } |
| } |
| } |
| |
| if (metadata->stage == SingleShaderStage::Fragment) { |
| for (const auto& input_var : entryPoint.input_variables) { |
| if (!input_var.has_location_decoration) { |
| return DAWN_VALIDATION_ERROR( |
| "Need location decoration on fragment input"); |
| } |
| } |
| |
| for (const auto& output_var : entryPoint.output_variables) { |
| if (!output_var.has_location_decoration) { |
| return DAWN_VALIDATION_ERROR( |
| "Need location decoration on fragment output"); |
| } |
| |
| uint32_t unsanitizedAttachment = output_var.location_decoration; |
| if (unsanitizedAttachment >= kMaxColorAttachments) { |
| return DAWN_VALIDATION_ERROR( |
| "Fragment output index must be less than max number of color " |
| "attachments"); |
| } |
| ColorAttachmentIndex attachment( |
| static_cast<uint8_t>(unsanitizedAttachment)); |
| DAWN_TRY_ASSIGN( |
| metadata->fragmentOutputFormatBaseTypes[attachment], |
| TintComponentTypeToTextureComponentType(output_var.component_type)); |
| metadata->fragmentOutputsWritten.set(attachment); |
| } |
| } |
| |
| for (const tint::inspector::ResourceBinding& resource : |
| inspector.GetResourceBindings(entryPoint.name)) { |
| BindingNumber bindingNumber(resource.binding); |
| BindGroupIndex bindGroupIndex(resource.bind_group); |
| if (bindGroupIndex >= kMaxBindGroupsTyped) { |
| return DAWN_VALIDATION_ERROR("Shader has bind group index over limits"); |
| } |
| |
| const auto& it = metadata->bindings[bindGroupIndex].emplace( |
| bindingNumber, EntryPointMetadata::ShaderBindingInfo{}); |
| if (!it.second) { |
| return DAWN_VALIDATION_ERROR("Shader has duplicate bindings"); |
| } |
| |
| EntryPointMetadata::ShaderBindingInfo* info = &it.first->second; |
| info->bindingType = TintResourceTypeToBindingInfoType(resource.resource_type); |
| |
| switch (info->bindingType) { |
| case BindingInfoType::Buffer: |
| info->buffer.minBindingSize = resource.size_no_padding; |
| DAWN_TRY_ASSIGN(info->buffer.type, TintResourceTypeToBufferBindingType( |
| resource.resource_type)); |
| break; |
| case BindingInfoType::Sampler: |
| switch (resource.resource_type) { |
| case tint::inspector::ResourceBinding::ResourceType::kSampler: |
| info->sampler.isComparison = false; |
| break; |
| case tint::inspector::ResourceBinding::ResourceType:: |
| kComparisonSampler: |
| info->sampler.isComparison = true; |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| break; |
| case BindingInfoType::Texture: |
| info->texture.viewDimension = |
| TintTextureDimensionToTextureViewDimension(resource.dim); |
| if (resource.resource_type == |
| tint::inspector::ResourceBinding::ResourceType::kDepthTexture) { |
| info->texture.compatibleSampleTypes = SampleTypeBit::Depth; |
| } else { |
| info->texture.compatibleSampleTypes = |
| TintSampledKindToSampleTypeBit(resource.sampled_kind); |
| } |
| info->texture.multisampled = resource.resource_type == |
| tint::inspector::ResourceBinding:: |
| ResourceType::kMultisampledTexture; |
| |
| break; |
| case BindingInfoType::StorageTexture: |
| DAWN_TRY_ASSIGN( |
| info->storageTexture.access, |
| TintResourceTypeToStorageTextureAccess(resource.resource_type)); |
| info->storageTexture.format = |
| TintImageFormatToTextureFormat(resource.image_format); |
| info->storageTexture.viewDimension = |
| TintTextureDimensionToTextureViewDimension(resource.dim); |
| |
| break; |
| case BindingInfoType::ExternalTexture: |
| break; |
| default: |
| return DAWN_VALIDATION_ERROR("Unknown binding type in Shader"); |
| } |
| } |
| |
| std::vector<tint::inspector::SamplerTexturePair> samplerTextureUses = |
| inspector.GetSamplerTextureUses(entryPoint.name); |
| metadata->samplerTexturePairs.reserve(samplerTextureUses.size()); |
| std::transform( |
| samplerTextureUses.begin(), samplerTextureUses.end(), |
| std::back_inserter(metadata->samplerTexturePairs), |
| [](const tint::inspector::SamplerTexturePair& pair) { |
| EntryPointMetadata::SamplerTexturePair result; |
| result.sampler = {BindGroupIndex(pair.sampler_binding_point.group), |
| BindingNumber(pair.sampler_binding_point.binding)}; |
| result.texture = {BindGroupIndex(pair.texture_binding_point.group), |
| BindingNumber(pair.texture_binding_point.binding)}; |
| return result; |
| }); |
| |
| result[entryPoint.name] = std::move(metadata); |
| } |
| return std::move(result); |
| } |
| } // anonymous namespace |
| |
| ShaderModuleParseResult::ShaderModuleParseResult() = default; |
| ShaderModuleParseResult::~ShaderModuleParseResult() = default; |
| |
| ShaderModuleParseResult::ShaderModuleParseResult(ShaderModuleParseResult&& rhs) = default; |
| |
| ShaderModuleParseResult& ShaderModuleParseResult::operator=(ShaderModuleParseResult&& rhs) = |
| default; |
| |
| bool ShaderModuleParseResult::HasParsedShader() const { |
| return tintProgram != nullptr || spirv.size() > 0; |
| } |
| |
| // TintSource is a PIMPL container for a tint::Source::File, which needs to be kept alive for as |
| // long as tint diagnostics are inspected / printed. |
| class TintSource { |
| public: |
| template <typename... ARGS> |
| TintSource(ARGS&&... args) : file(std::forward<ARGS>(args)...) { |
| } |
| |
| tint::Source::File file; |
| }; |
| |
| MaybeError ValidateShaderModuleDescriptor(DeviceBase* device, |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* outMessages) { |
| ASSERT(parseResult != nullptr); |
| |
| const ChainedStruct* chainedDescriptor = descriptor->nextInChain; |
| if (chainedDescriptor == nullptr) { |
| return DAWN_VALIDATION_ERROR("Shader module descriptor missing chained descriptor"); |
| } |
| // For now only a single SPIRV or WGSL subdescriptor is allowed. |
| DAWN_TRY(ValidateSingleSType(chainedDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor, |
| wgpu::SType::ShaderModuleWGSLDescriptor)); |
| |
| ScopedTintICEHandler scopedICEHandler(device); |
| |
| const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr; |
| FindInChain(chainedDescriptor, &spirvDesc); |
| const ShaderModuleWGSLDescriptor* wgslDesc = nullptr; |
| FindInChain(chainedDescriptor, &wgslDesc); |
| |
| // We have a temporary toggle to force the SPIRV ingestion to go through a WGSL |
| // intermediate step. It is done by switching the spirvDesc for a wgslDesc below. |
| ShaderModuleWGSLDescriptor newWgslDesc; |
| std::string newWgslCode; |
| if (spirvDesc && device->IsToggleEnabled(Toggle::ForceWGSLStep)) { |
| std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize); |
| tint::Program program; |
| DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages)); |
| |
| tint::writer::wgsl::Generator generator(&program); |
| if (!generator.Generate()) { |
| std::ostringstream errorStream; |
| errorStream << "Tint WGSL failure:" << std::endl; |
| errorStream << "Generator: " << generator.error() << std::endl; |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| newWgslCode = generator.result(); |
| newWgslDesc.source = newWgslCode.c_str(); |
| |
| if (device->IsToggleEnabled(Toggle::DumpTranslatedShaders)) { |
| std::ostringstream dumpedMsg; |
| dumpedMsg << "// Dumped generated WGSL" << std::endl << newWgslCode; |
| device->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str()); |
| } |
| |
| spirvDesc = nullptr; |
| wgslDesc = &newWgslDesc; |
| } |
| |
| if (spirvDesc) { |
| if (device->IsToggleEnabled(Toggle::DisallowSpirv)) { |
| return DAWN_VALIDATION_ERROR("SPIR-V is disallowed."); |
| } |
| |
| std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize); |
| if (device->IsToggleEnabled(Toggle::UseTintGenerator)) { |
| tint::Program program; |
| DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages)); |
| parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program)); |
| } else { |
| if (device->IsValidationEnabled()) { |
| DAWN_TRY(ValidateSpirv(spirv.data(), spirv.size())); |
| } |
| parseResult->spirv = std::move(spirv); |
| } |
| } else if (wgslDesc) { |
| auto tintSource = std::make_unique<TintSource>("", wgslDesc->source); |
| |
| tint::Program program; |
| DAWN_TRY_ASSIGN(program, ParseWGSL(&tintSource->file, outMessages)); |
| |
| if (device->IsToggleEnabled(Toggle::UseTintGenerator)) { |
| parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program)); |
| parseResult->tintSource = std::move(tintSource); |
| } else { |
| tint::transform::Manager transformManager; |
| transformManager.Add<tint::transform::Spirv>(); |
| |
| tint::transform::DataMap transformInputs; |
| |
| tint::transform::Spirv::Config spirv_cfg; |
| spirv_cfg.emit_vertex_point_size = true; |
| transformInputs.Add<tint::transform::Spirv::Config>(spirv_cfg); |
| |
| DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, &program, transformInputs, |
| nullptr, outMessages)); |
| |
| std::vector<uint32_t> spirv; |
| DAWN_TRY_ASSIGN(spirv, ModuleToSPIRV(&program)); |
| DAWN_TRY(ValidateSpirv(spirv.data(), spirv.size())); |
| |
| parseResult->spirv = std::move(spirv); |
| } |
| } |
| |
| return {}; |
| } |
| |
| RequiredBufferSizes ComputeRequiredBufferSizesForLayout(const EntryPointMetadata& entryPoint, |
| const PipelineLayoutBase* layout) { |
| RequiredBufferSizes bufferSizes; |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| bufferSizes[group] = GetBindGroupMinBufferSizes(entryPoint.bindings[group], |
| layout->GetBindGroupLayout(group)); |
| } |
| |
| return bufferSizes; |
| } |
| |
| ResultOrError<tint::Program> RunTransforms(tint::transform::Transform* transform, |
| const tint::Program* program, |
| const tint::transform::DataMap& inputs, |
| tint::transform::DataMap* outputs, |
| OwnedCompilationMessages* outMessages) { |
| tint::transform::Output output = transform->Run(program, inputs); |
| if (outMessages != nullptr) { |
| outMessages->AddMessages(output.program.Diagnostics()); |
| } |
| if (!output.program.IsValid()) { |
| std::string err = "Tint program failure: " + output.program.Diagnostics().str(); |
| return DAWN_VALIDATION_ERROR(err.c_str()); |
| } |
| if (outputs != nullptr) { |
| *outputs = std::move(output.data); |
| } |
| return std::move(output.program); |
| } |
| |
| void AddVertexPullingTransformConfig(const VertexState& vertexState, |
| const std::string& entryPoint, |
| BindGroupIndex pullingBufferBindingSet, |
| tint::transform::DataMap* transformInputs) { |
| tint::transform::VertexPulling::Config cfg; |
| cfg.entry_point_name = entryPoint; |
| cfg.pulling_group = static_cast<uint32_t>(pullingBufferBindingSet); |
| for (uint32_t i = 0; i < vertexState.bufferCount; ++i) { |
| const auto& vertexBuffer = vertexState.buffers[i]; |
| tint::transform::VertexBufferLayoutDescriptor layout; |
| layout.array_stride = vertexBuffer.arrayStride; |
| layout.step_mode = ToTintInputStepMode(vertexBuffer.stepMode); |
| |
| for (uint32_t j = 0; j < vertexBuffer.attributeCount; ++j) { |
| const auto& attribute = vertexBuffer.attributes[j]; |
| tint::transform::VertexAttributeDescriptor attr; |
| attr.format = ToTintVertexFormat(attribute.format); |
| attr.offset = attribute.offset; |
| attr.shader_location = attribute.shaderLocation; |
| |
| layout.attributes.push_back(std::move(attr)); |
| } |
| |
| cfg.vertex_state.push_back(std::move(layout)); |
| } |
| transformInputs->Add<tint::transform::VertexPulling::Config>(cfg); |
| } |
| |
| MaybeError ValidateCompatibilityWithPipelineLayout(DeviceBase* device, |
| const EntryPointMetadata& entryPoint, |
| const PipelineLayoutBase* layout) { |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| DAWN_TRY(ValidateCompatibilityWithBindGroupLayout(device, group, entryPoint, |
| layout->GetBindGroupLayout(group))); |
| } |
| |
| for (BindGroupIndex group : IterateBitSet(~layout->GetBindGroupLayoutsMask())) { |
| if (entryPoint.bindings[group].size() > 0) { |
| std::ostringstream ostream; |
| ostream << "No bind group layout entry matches the declaration set " |
| << static_cast<uint32_t>(group) << " in the shader module"; |
| return DAWN_VALIDATION_ERROR(ostream.str()); |
| } |
| } |
| |
| // Validate that filtering samplers are not used with unfilterable textures. |
| for (const auto& pair : entryPoint.samplerTexturePairs) { |
| const BindGroupLayoutBase* samplerBGL = layout->GetBindGroupLayout(pair.sampler.group); |
| const BindingInfo& samplerInfo = |
| samplerBGL->GetBindingInfo(samplerBGL->GetBindingIndex(pair.sampler.binding)); |
| if (samplerInfo.sampler.type != wgpu::SamplerBindingType::Filtering) { |
| continue; |
| } |
| const BindGroupLayoutBase* textureBGL = layout->GetBindGroupLayout(pair.texture.group); |
| const BindingInfo& textureInfo = |
| textureBGL->GetBindingInfo(textureBGL->GetBindingIndex(pair.texture.binding)); |
| |
| ASSERT(textureInfo.bindingType != BindingInfoType::Buffer && |
| textureInfo.bindingType != BindingInfoType::Sampler && |
| textureInfo.bindingType != BindingInfoType::StorageTexture); |
| |
| if (textureInfo.bindingType != BindingInfoType::Texture) { |
| continue; |
| } |
| |
| // Uint/sint can't be statically used with a sampler, so they any |
| // texture bindings reflected must be float or depth textures. If |
| // the shader uses a float/depth texture but the bind group layout |
| // specifies a uint/sint texture binding, |
| // |ValidateCompatibilityWithBindGroupLayout| will fail since the |
| // sampleType does not match. |
| ASSERT(textureInfo.texture.sampleType != wgpu::TextureSampleType::Undefined && |
| textureInfo.texture.sampleType != wgpu::TextureSampleType::Uint && |
| textureInfo.texture.sampleType != wgpu::TextureSampleType::Sint); |
| |
| if (textureInfo.texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat) { |
| return DAWN_VALIDATION_ERROR( |
| "unfilterable-float texture bindings cannot be sampled with a " |
| "filtering sampler"); |
| } |
| } |
| |
| return {}; |
| } |
| |
| // ShaderModuleBase |
| |
| ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor) |
| : CachedObject(device), mType(Type::Undefined) { |
| ASSERT(descriptor->nextInChain != nullptr); |
| const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr; |
| FindInChain(descriptor->nextInChain, &spirvDesc); |
| const ShaderModuleWGSLDescriptor* wgslDesc = nullptr; |
| FindInChain(descriptor->nextInChain, &wgslDesc); |
| ASSERT(spirvDesc || wgslDesc); |
| |
| if (spirvDesc) { |
| mType = Type::Spirv; |
| mOriginalSpirv.assign(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize); |
| } else if (wgslDesc) { |
| mType = Type::Wgsl; |
| mWgsl = std::string(wgslDesc->source); |
| } |
| } |
| |
| ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag) |
| : CachedObject(device, tag), mType(Type::Undefined) { |
| } |
| |
| ShaderModuleBase::~ShaderModuleBase() { |
| if (IsCachedReference()) { |
| GetDevice()->UncacheShaderModule(this); |
| } |
| } |
| |
| // static |
| ShaderModuleBase* ShaderModuleBase::MakeError(DeviceBase* device) { |
| return new ShaderModuleBase(device, ObjectBase::kError); |
| } |
| |
| bool ShaderModuleBase::HasEntryPoint(const std::string& entryPoint) const { |
| return mEntryPoints.count(entryPoint) > 0; |
| } |
| |
| const EntryPointMetadata& ShaderModuleBase::GetEntryPoint(const std::string& entryPoint) const { |
| ASSERT(HasEntryPoint(entryPoint)); |
| return *mEntryPoints.at(entryPoint); |
| } |
| |
| size_t ShaderModuleBase::ComputeContentHash() { |
| ObjectContentHasher recorder; |
| recorder.Record(mType); |
| recorder.Record(mOriginalSpirv); |
| recorder.Record(mWgsl); |
| return recorder.GetContentHash(); |
| } |
| |
| bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a, |
| const ShaderModuleBase* b) const { |
| return a->mType == b->mType && a->mOriginalSpirv == b->mOriginalSpirv && |
| a->mWgsl == b->mWgsl; |
| } |
| |
| const std::vector<uint32_t>& ShaderModuleBase::GetSpirv() const { |
| ASSERT(!GetDevice()->IsToggleEnabled(Toggle::UseTintGenerator)); |
| return mSpirv; |
| } |
| |
| const tint::Program* ShaderModuleBase::GetTintProgram() const { |
| ASSERT(GetDevice()->IsToggleEnabled(Toggle::UseTintGenerator)); |
| return mTintProgram.get(); |
| } |
| |
| void ShaderModuleBase::APIGetCompilationInfo(wgpu::CompilationInfoCallback callback, |
| void* userdata) { |
| if (callback == nullptr) { |
| return; |
| } |
| |
| callback(WGPUCompilationInfoRequestStatus_Success, |
| mCompilationMessages->GetCompilationInfo(), userdata); |
| } |
| |
| void ShaderModuleBase::InjectCompilationMessages( |
| std::unique_ptr<OwnedCompilationMessages> compilationMessages) { |
| // TODO(dawn:944): ensure the InjectCompilationMessages is properly handled for shader |
| // module returned from cache. |
| // InjectCompilationMessages should be called only once for a shader module, after it is |
| // created. However currently InjectCompilationMessages may be called on a shader module |
| // returned from cache rather than newly created, and violate the rule. We just skip the |
| // injection in this case for now, but a proper solution including ensure the cache goes |
| // before the validation is required. |
| if (mCompilationMessages != nullptr) { |
| return; |
| } |
| // Move the compilationMessages into the shader module and emit the tint errors and warnings |
| mCompilationMessages = std::move(compilationMessages); |
| |
| // Emit the formatted Tint errors and warnings within the moved compilationMessages |
| const std::vector<std::string>& formattedTintMessages = |
| mCompilationMessages->GetFormattedTintMessages(); |
| if (formattedTintMessages.empty()) { |
| return; |
| } |
| std::ostringstream t; |
| for (auto pMessage = formattedTintMessages.begin(); pMessage != formattedTintMessages.end(); |
| pMessage++) { |
| if (pMessage != formattedTintMessages.begin()) { |
| t << std::endl; |
| } |
| t << *pMessage; |
| } |
| this->GetDevice()->EmitLog(WGPULoggingType_Warning, t.str().c_str()); |
| } |
| |
| OwnedCompilationMessages* ShaderModuleBase::GetCompilationMessages() const { |
| return mCompilationMessages.get(); |
| } |
| |
| ResultOrError<std::vector<uint32_t>> ShaderModuleBase::GeneratePullingSpirv( |
| const std::vector<uint32_t>& spirv, |
| const VertexState& vertexState, |
| const std::string& entryPoint, |
| BindGroupIndex pullingBufferBindingSet) const { |
| tint::Program program; |
| DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, nullptr)); |
| |
| return GeneratePullingSpirv(&program, vertexState, entryPoint, pullingBufferBindingSet); |
| } |
| |
| ResultOrError<std::vector<uint32_t>> ShaderModuleBase::GeneratePullingSpirv( |
| const tint::Program* programIn, |
| const VertexState& vertexState, |
| const std::string& entryPoint, |
| BindGroupIndex pullingBufferBindingSet) const { |
| std::ostringstream errorStream; |
| errorStream << "Tint vertex pulling failure:" << std::endl; |
| |
| tint::transform::Manager transformManager; |
| transformManager.Add<tint::transform::VertexPulling>(); |
| transformManager.Add<tint::transform::Spirv>(); |
| if (GetDevice()->IsRobustnessEnabled()) { |
| transformManager.Add<tint::transform::BoundArrayAccessors>(); |
| } |
| |
| tint::transform::DataMap transformInputs; |
| |
| tint::transform::Spirv::Config spirv_cfg; |
| spirv_cfg.emit_vertex_point_size = true; |
| transformInputs.Add<tint::transform::Spirv::Config>(spirv_cfg); |
| |
| AddVertexPullingTransformConfig(vertexState, entryPoint, pullingBufferBindingSet, |
| &transformInputs); |
| |
| // A nullptr is passed in for the CompilationMessages here since this method is called |
| // during RenderPipeline creation, by which point the shader module's CompilationInfo |
| // may have already been queried. |
| tint::Program program; |
| DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, programIn, transformInputs, |
| nullptr, nullptr)); |
| |
| tint::writer::spirv::Generator generator(&program); |
| if (!generator.Generate()) { |
| errorStream << "Generator: " << generator.error() << std::endl; |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| std::vector<uint32_t> spirv = generator.result(); |
| DAWN_TRY(ValidateSpirv(spirv.data(), spirv.size())); |
| return std::move(spirv); |
| } |
| |
| MaybeError ShaderModuleBase::InitializeBase(ShaderModuleParseResult* parseResult) { |
| mTintProgram = std::move(parseResult->tintProgram); |
| mTintSource = std::move(parseResult->tintSource); |
| mSpirv = std::move(parseResult->spirv); |
| |
| if (GetDevice()->IsToggleEnabled(Toggle::UseTintGenerator)) { |
| DAWN_TRY_ASSIGN(mEntryPoints, ReflectShaderUsingTint(GetDevice(), mTintProgram.get())); |
| } else { |
| // If not using Tint to generate backend code, run the robust buffer access pass now |
| // since all backends will use this SPIR-V. If Tint is used, the robustness pass should |
| // be run per-backend. |
| if (GetDevice()->IsRobustnessEnabled()) { |
| DAWN_TRY_ASSIGN(mSpirv, RunRobustBufferAccessPass(mSpirv)); |
| } |
| DAWN_TRY_ASSIGN(mEntryPoints, ReflectShaderUsingSPIRVCross(GetDevice(), mSpirv)); |
| } |
| |
| return {}; |
| } |
| |
| ResultOrError<EntryPointMetadataTable> ShaderModuleBase::ReflectShaderUsingSPIRVCross( |
| DeviceBase* device, |
| const std::vector<uint32_t>& spirv) { |
| EntryPointMetadataTable result; |
| spirv_cross::Compiler compiler(spirv); |
| for (const spirv_cross::EntryPoint& entryPoint : compiler.get_entry_points_and_stages()) { |
| ASSERT(result.count(entryPoint.name) == 0); |
| |
| SingleShaderStage stage = ExecutionModelToShaderStage(entryPoint.execution_model); |
| compiler.set_entry_point(entryPoint.name, entryPoint.execution_model); |
| |
| std::unique_ptr<EntryPointMetadata> metadata; |
| DAWN_TRY_ASSIGN(metadata, ExtractSpirvInfo(device, compiler, entryPoint.name, stage)); |
| result[entryPoint.name] = std::move(metadata); |
| } |
| return std::move(result); |
| } |
| |
| size_t PipelineLayoutEntryPointPairHashFunc::operator()( |
| const PipelineLayoutEntryPointPair& pair) const { |
| size_t hash = 0; |
| HashCombine(&hash, pair.first, pair.second); |
| return hash; |
| } |
| |
| } // namespace dawn_native |