)]}'
{
  "commit": "f6673d9420723e7c9f5821cda614a9967e0009af",
  "tree": "ddf41ddb5a140acaa1f5bf3c13001ea00d0251e1",
  "parents": [
    "bbd361568e7dc0fae9b0f577559483828e1fcef2"
  ],
  "author": {
    "name": "Austin Eng",
    "email": "enga@chromium.org",
    "time": "Fri Jul 16 22:14:09 2021 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Fri Jul 16 22:14:09 2021 +0000"
  },
  "message": "Don\u0027t lose the device on shader compile failures\n\nLosing the device makes retreiving the problematic shader source\ndifficult. Change compilation failures to be less severe\nvalidation errors.\n\nChange-Id: Ibcee9f39be66241e26cc8cfcf09c14aa7dfe2d1c\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58080\nAuto-Submit: Austin Eng \u003cenga@chromium.org\u003e\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\nCommit-Queue: Austin Eng \u003cenga@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "614cd7126e83ff4a8868590f352fa93eeec0d1c7",
      "old_mode": 33188,
      "old_path": "src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
      "new_id": "2c1236b74f9d0d423028f3475bda84489556d1cc",
      "new_mode": 33188,
      "new_path": "src/dawn_native/d3d12/ShaderModuleD3D12.cpp"
    }
  ]
}
