| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/PipelineLayout.h" |
| |
| #include "common/Assert.h" |
| #include "common/BitSetIterator.h" |
| #include "common/ityp_stack_vec.h" |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/ObjectContentHasher.h" |
| #include "dawn_native/ShaderModule.h" |
| |
| namespace dawn_native { |
| |
| MaybeError ValidatePipelineLayoutDescriptor(DeviceBase* device, |
| const PipelineLayoutDescriptor* descriptor) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| if (descriptor->bindGroupLayoutCount > kMaxBindGroups) { |
| return DAWN_VALIDATION_ERROR("too many bind group layouts"); |
| } |
| |
| BindingCounts bindingCounts = {}; |
| for (uint32_t i = 0; i < descriptor->bindGroupLayoutCount; ++i) { |
| DAWN_TRY(device->ValidateObject(descriptor->bindGroupLayouts[i])); |
| AccumulateBindingCounts(&bindingCounts, |
| descriptor->bindGroupLayouts[i]->GetBindingCountInfo()); |
| } |
| |
| DAWN_TRY(ValidateBindingCounts(bindingCounts)); |
| return {}; |
| } |
| |
| // PipelineLayoutBase |
| |
| PipelineLayoutBase::PipelineLayoutBase(DeviceBase* device, |
| const PipelineLayoutDescriptor* descriptor) |
| : CachedObject(device) { |
| ASSERT(descriptor->bindGroupLayoutCount <= kMaxBindGroups); |
| for (BindGroupIndex group(0); group < BindGroupIndex(descriptor->bindGroupLayoutCount); |
| ++group) { |
| mBindGroupLayouts[group] = descriptor->bindGroupLayouts[static_cast<uint32_t>(group)]; |
| mMask.set(group); |
| } |
| } |
| |
| PipelineLayoutBase::PipelineLayoutBase(DeviceBase* device, ObjectBase::ErrorTag tag) |
| : CachedObject(device, tag) { |
| } |
| |
| PipelineLayoutBase::~PipelineLayoutBase() { |
| // Do not uncache the actual cached object if we are a blueprint |
| if (IsCachedReference()) { |
| GetDevice()->UncachePipelineLayout(this); |
| } |
| } |
| |
| // static |
| PipelineLayoutBase* PipelineLayoutBase::MakeError(DeviceBase* device) { |
| return new PipelineLayoutBase(device, ObjectBase::kError); |
| } |
| |
| // static |
| ResultOrError<Ref<PipelineLayoutBase>> PipelineLayoutBase::CreateDefault( |
| DeviceBase* device, |
| std::vector<StageAndDescriptor> stages) { |
| using EntryMap = std::map<BindingNumber, BindGroupLayoutEntry>; |
| |
| // Merges two entries at the same location, if they are allowed to be merged. |
| auto MergeEntries = [](BindGroupLayoutEntry* modifiedEntry, |
| const BindGroupLayoutEntry& mergedEntry) -> MaybeError { |
| // Visibility is excluded because we take the OR across stages. |
| bool compatible = |
| modifiedEntry->binding == mergedEntry.binding && |
| modifiedEntry->buffer.type == mergedEntry.buffer.type && |
| modifiedEntry->sampler.type == mergedEntry.sampler.type && |
| // Compatibility between these sample types is checked below. |
| (modifiedEntry->texture.sampleType != wgpu::TextureSampleType::Undefined) == |
| (mergedEntry.texture.sampleType != wgpu::TextureSampleType::Undefined) && |
| modifiedEntry->storageTexture.access == mergedEntry.storageTexture.access; |
| |
| // Minimum buffer binding size excluded because we take the maximum seen across stages. |
| if (modifiedEntry->buffer.type != wgpu::BufferBindingType::Undefined) { |
| compatible = compatible && modifiedEntry->buffer.hasDynamicOffset == |
| mergedEntry.buffer.hasDynamicOffset; |
| } |
| |
| if (modifiedEntry->texture.sampleType != wgpu::TextureSampleType::Undefined) { |
| // Sample types are compatible if they are exactly equal, |
| // or if the |modifiedEntry| is Float and the |mergedEntry| is UnfilterableFloat. |
| // Note that the |mergedEntry| never has type Float. Texture bindings all start |
| // as UnfilterableFloat and are promoted to Float if they are statically used with |
| // a sampler. |
| ASSERT(mergedEntry.texture.sampleType != wgpu::TextureSampleType::Float); |
| bool compatibleSampleTypes = |
| modifiedEntry->texture.sampleType == mergedEntry.texture.sampleType || |
| (modifiedEntry->texture.sampleType == wgpu::TextureSampleType::Float && |
| mergedEntry.texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat); |
| compatible = |
| compatible && compatibleSampleTypes && |
| modifiedEntry->texture.viewDimension == mergedEntry.texture.viewDimension && |
| modifiedEntry->texture.multisampled == mergedEntry.texture.multisampled; |
| } |
| |
| if (modifiedEntry->storageTexture.access != wgpu::StorageTextureAccess::Undefined) { |
| compatible = |
| compatible && |
| modifiedEntry->storageTexture.format == mergedEntry.storageTexture.format && |
| modifiedEntry->storageTexture.viewDimension == |
| mergedEntry.storageTexture.viewDimension; |
| } |
| |
| // Check if any properties are incompatible with existing entry |
| // If compatible, we will merge some properties |
| if (!compatible) { |
| return DAWN_VALIDATION_ERROR( |
| "Duplicate binding in default pipeline layout initialization " |
| "not compatible with previous declaration"); |
| } |
| |
| // Use the max |minBufferBindingSize| we find. |
| modifiedEntry->buffer.minBindingSize = |
| std::max(modifiedEntry->buffer.minBindingSize, mergedEntry.buffer.minBindingSize); |
| |
| // Use the OR of all the stages at which we find this binding. |
| modifiedEntry->visibility |= mergedEntry.visibility; |
| |
| return {}; |
| }; |
| |
| // Does the trivial conversions from a ShaderBindingInfo to a BindGroupLayoutEntry |
| auto ConvertMetadataToEntry = |
| [](const EntryPointMetadata::ShaderBindingInfo& shaderBinding, |
| const ExternalTextureBindingLayout* externalTextureBindingEntry) |
| -> BindGroupLayoutEntry { |
| BindGroupLayoutEntry entry = {}; |
| switch (shaderBinding.bindingType) { |
| case BindingInfoType::Buffer: |
| entry.buffer.type = shaderBinding.buffer.type; |
| entry.buffer.hasDynamicOffset = shaderBinding.buffer.hasDynamicOffset; |
| entry.buffer.minBindingSize = shaderBinding.buffer.minBindingSize; |
| break; |
| case BindingInfoType::Sampler: |
| if (shaderBinding.sampler.isComparison) { |
| entry.sampler.type = wgpu::SamplerBindingType::Comparison; |
| } else { |
| entry.sampler.type = wgpu::SamplerBindingType::Filtering; |
| } |
| break; |
| case BindingInfoType::Texture: |
| switch (shaderBinding.texture.compatibleSampleTypes) { |
| case SampleTypeBit::Depth: |
| entry.texture.sampleType = wgpu::TextureSampleType::Depth; |
| break; |
| case SampleTypeBit::Sint: |
| entry.texture.sampleType = wgpu::TextureSampleType::Sint; |
| break; |
| case SampleTypeBit::Uint: |
| entry.texture.sampleType = wgpu::TextureSampleType::Uint; |
| break; |
| case SampleTypeBit::Float: |
| case SampleTypeBit::UnfilterableFloat: |
| case SampleTypeBit::None: |
| UNREACHABLE(); |
| break; |
| default: |
| if (shaderBinding.texture.compatibleSampleTypes == |
| (SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat)) { |
| // Default to UnfilterableFloat. It will be promoted to Float if it |
| // is used with a sampler. |
| entry.texture.sampleType = |
| wgpu::TextureSampleType::UnfilterableFloat; |
| } else { |
| UNREACHABLE(); |
| } |
| } |
| entry.texture.viewDimension = shaderBinding.texture.viewDimension; |
| entry.texture.multisampled = shaderBinding.texture.multisampled; |
| break; |
| case BindingInfoType::StorageTexture: |
| entry.storageTexture.access = shaderBinding.storageTexture.access; |
| entry.storageTexture.format = shaderBinding.storageTexture.format; |
| entry.storageTexture.viewDimension = shaderBinding.storageTexture.viewDimension; |
| break; |
| case BindingInfoType::ExternalTexture: |
| entry.nextInChain = externalTextureBindingEntry; |
| break; |
| } |
| return entry; |
| }; |
| |
| // Creates the BGL from the entries for a stage, checking it is valid. |
| auto CreateBGL = [](DeviceBase* device, |
| const EntryMap& entries) -> ResultOrError<Ref<BindGroupLayoutBase>> { |
| std::vector<BindGroupLayoutEntry> entryVec; |
| entryVec.reserve(entries.size()); |
| for (auto& it : entries) { |
| entryVec.push_back(it.second); |
| } |
| |
| BindGroupLayoutDescriptor desc = {}; |
| desc.entries = entryVec.data(); |
| desc.entryCount = entryVec.size(); |
| |
| if (device->IsValidationEnabled()) { |
| DAWN_TRY(ValidateBindGroupLayoutDescriptor(device, &desc)); |
| } |
| return device->GetOrCreateBindGroupLayout(&desc); |
| }; |
| |
| ASSERT(!stages.empty()); |
| |
| // Data which BindGroupLayoutDescriptor will point to for creation |
| ityp::array<BindGroupIndex, std::map<BindingNumber, BindGroupLayoutEntry>, kMaxBindGroups> |
| entryData = {}; |
| |
| // External texture binding layouts are chained structs that are set as a pointer within |
| // the bind group layout entry. We declare an entry here so that it can be used when needed |
| // in each BindGroupLayoutEntry and so it can stay alive until the call to |
| // GetOrCreateBindGroupLayout. Because ExternalTextureBindingLayout is an empty struct, |
| // there's no issue with using the same struct multiple times. |
| ExternalTextureBindingLayout externalTextureBindingLayout; |
| |
| // Loops over all the reflected BindGroupLayoutEntries from shaders. |
| for (const StageAndDescriptor& stage : stages) { |
| const EntryPointMetadata& metadata = stage.module->GetEntryPoint(stage.entryPoint); |
| |
| for (BindGroupIndex group(0); group < metadata.bindings.size(); ++group) { |
| for (const auto& bindingIt : metadata.bindings[group]) { |
| BindingNumber bindingNumber = bindingIt.first; |
| const EntryPointMetadata::ShaderBindingInfo& shaderBinding = bindingIt.second; |
| |
| // Create the BindGroupLayoutEntry |
| BindGroupLayoutEntry entry = |
| ConvertMetadataToEntry(shaderBinding, &externalTextureBindingLayout); |
| entry.binding = static_cast<uint32_t>(bindingNumber); |
| entry.visibility = StageBit(stage.shaderStage); |
| |
| // Add it to our map of all entries, if there is an existing entry, then we |
| // need to merge, if we can. |
| const auto& insertion = entryData[group].insert({bindingNumber, entry}); |
| if (!insertion.second) { |
| DAWN_TRY(MergeEntries(&insertion.first->second, entry)); |
| } |
| } |
| } |
| |
| // Promote any Unfilterable textures used with a sampler to Filtering. |
| for (const EntryPointMetadata::SamplerTexturePair& pair : |
| metadata.samplerTexturePairs) { |
| BindGroupLayoutEntry* entry = &entryData[pair.texture.group][pair.texture.binding]; |
| if (entry->texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat) { |
| entry->texture.sampleType = wgpu::TextureSampleType::Float; |
| } |
| } |
| } |
| |
| // Create the bind group layouts. We need to keep track of the last non-empty BGL because |
| // Dawn doesn't yet know that an empty BGL and a null BGL are the same thing. |
| // TODO(cwallez@chromium.org): remove this when Dawn knows that empty and null BGL are the |
| // same. |
| BindGroupIndex pipelineBGLCount = BindGroupIndex(0); |
| ityp::array<BindGroupIndex, Ref<BindGroupLayoutBase>, kMaxBindGroups> bindGroupLayouts = {}; |
| for (BindGroupIndex group(0); group < kMaxBindGroupsTyped; ++group) { |
| DAWN_TRY_ASSIGN(bindGroupLayouts[group], CreateBGL(device, entryData[group])); |
| if (entryData[group].size() != 0) { |
| pipelineBGLCount = group + BindGroupIndex(1); |
| } |
| } |
| |
| // Create the deduced pipeline layout, validating if it is valid. |
| ityp::array<BindGroupIndex, BindGroupLayoutBase*, kMaxBindGroups> bgls = {}; |
| for (BindGroupIndex group(0); group < pipelineBGLCount; ++group) { |
| bgls[group] = bindGroupLayouts[group].Get(); |
| } |
| |
| PipelineLayoutDescriptor desc = {}; |
| desc.bindGroupLayouts = bgls.data(); |
| desc.bindGroupLayoutCount = static_cast<uint32_t>(pipelineBGLCount); |
| |
| DAWN_TRY(ValidatePipelineLayoutDescriptor(device, &desc)); |
| |
| Ref<PipelineLayoutBase> result; |
| DAWN_TRY_ASSIGN(result, device->GetOrCreatePipelineLayout(&desc)); |
| ASSERT(!result->IsError()); |
| |
| // Sanity check in debug that the pipeline layout is compatible with the current |
| // pipeline. |
| for (const StageAndDescriptor& stage : stages) { |
| const EntryPointMetadata& metadata = stage.module->GetEntryPoint(stage.entryPoint); |
| ASSERT(ValidateCompatibilityWithPipelineLayout(device, metadata, result.Get()) |
| .IsSuccess()); |
| } |
| |
| return std::move(result); |
| } |
| |
| const BindGroupLayoutBase* PipelineLayoutBase::GetBindGroupLayout(BindGroupIndex group) const { |
| ASSERT(!IsError()); |
| ASSERT(group < kMaxBindGroupsTyped); |
| ASSERT(mMask[group]); |
| const BindGroupLayoutBase* bgl = mBindGroupLayouts[group].Get(); |
| ASSERT(bgl != nullptr); |
| return bgl; |
| } |
| |
| BindGroupLayoutBase* PipelineLayoutBase::GetBindGroupLayout(BindGroupIndex group) { |
| ASSERT(!IsError()); |
| ASSERT(group < kMaxBindGroupsTyped); |
| ASSERT(mMask[group]); |
| BindGroupLayoutBase* bgl = mBindGroupLayouts[group].Get(); |
| ASSERT(bgl != nullptr); |
| return bgl; |
| } |
| |
| const BindGroupLayoutMask& PipelineLayoutBase::GetBindGroupLayoutsMask() const { |
| ASSERT(!IsError()); |
| return mMask; |
| } |
| |
| BindGroupLayoutMask PipelineLayoutBase::InheritedGroupsMask( |
| const PipelineLayoutBase* other) const { |
| ASSERT(!IsError()); |
| return {(1 << static_cast<uint32_t>(GroupsInheritUpTo(other))) - 1u}; |
| } |
| |
| BindGroupIndex PipelineLayoutBase::GroupsInheritUpTo(const PipelineLayoutBase* other) const { |
| ASSERT(!IsError()); |
| |
| for (BindGroupIndex i(0); i < kMaxBindGroupsTyped; ++i) { |
| if (!mMask[i] || mBindGroupLayouts[i].Get() != other->mBindGroupLayouts[i].Get()) { |
| return i; |
| } |
| } |
| return kMaxBindGroupsTyped; |
| } |
| |
| size_t PipelineLayoutBase::ComputeContentHash() { |
| ObjectContentHasher recorder; |
| recorder.Record(mMask); |
| |
| for (BindGroupIndex group : IterateBitSet(mMask)) { |
| recorder.Record(GetBindGroupLayout(group)->GetContentHash()); |
| } |
| |
| return recorder.GetContentHash(); |
| } |
| |
| bool PipelineLayoutBase::EqualityFunc::operator()(const PipelineLayoutBase* a, |
| const PipelineLayoutBase* b) const { |
| if (a->mMask != b->mMask) { |
| return false; |
| } |
| |
| for (BindGroupIndex group : IterateBitSet(a->mMask)) { |
| if (a->GetBindGroupLayout(group) != b->GetBindGroupLayout(group)) { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| } // namespace dawn_native |