blob: 7680ceebb0b3b1938a4f4d2785a895ad32d46fbe [file] [log] [blame] [edit]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/opengl/ComputePipelineGL.h"
#include "dawn_native/opengl/DeviceGL.h"
namespace dawn_native { namespace opengl {
// static
ResultOrError<Ref<ComputePipeline>> ComputePipeline::Create(
Device* device,
const ComputePipelineDescriptor* descriptor) {
Ref<ComputePipeline> pipeline = AcquireRef(new ComputePipeline(device, descriptor));
DAWN_TRY(pipeline->Initialize(descriptor));
return pipeline;
}
MaybeError ComputePipeline::Initialize(const ComputePipelineDescriptor*) {
DAWN_TRY(
InitializeBase(ToBackend(GetDevice())->gl, ToBackend(GetLayout()), GetAllStages()));
return {};
}
void ComputePipeline::ApplyNow() {
PipelineGL::ApplyNow(ToBackend(GetDevice())->gl);
}
}} // namespace dawn_native::opengl