)]}'
{
  "commit": "20ffe9712f580f1885c5cfc2edba81f18b39baf4",
  "tree": "451289644ed4068e764834b7e749a686b9cbf010",
  "parents": [
    "5ae66fbcc7c672d3aeff3a78802f0c3452f44b60"
  ],
  "author": {
    "name": "Austin Eng",
    "email": "enga@chromium.org",
    "time": "Tue Aug 24 01:52:03 2021 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Tue Aug 24 01:52:03 2021 +0000"
  },
  "message": "Fix a bug with D3D12 buffer alignment computation\n\nWe should use D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT\nif the usage *contains* Uniform usage, not if it is exactly\nequal.\n\nFixed: dawn:1085\nChange-Id: I540081e550c9e88efeb08169cecdc40b68d36d14\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62242\nCommit-Queue: Austin Eng \u003cenga@chromium.org\u003e\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\n",
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