commit | b21ccebac882139ab7741066913c561c035ef3f9 | [log] [tgz] |
---|---|---|
author | Michael Tang <tangm@microsoft.com> | Fri Sep 10 23:16:33 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 10 23:16:33 2021 +0000 |
tree | a21ba3a7edc370aeffad8623783e889894c91c3f | |
parent | 2092a66ab5e4b91bf7eb163008d13190d7faaa53 [diff] |
D3D12: Use a separate space for the index offset constants Tint's HLSL writer can now map sets to spaces, so we can use a dedicated space and register to store the index offset constants. Currently, we use the first space (0) and find a free unused register. Bug: dawn:1103 Change-Id: Ie1fe95ec314097baf0e0952a0c78222cad493c95 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63223 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Michael Tang <tangm@microsoft.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.