blob: d981d56e710e41d6f0bbf0ce309044d74bae0cd9 [file] [log] [blame] [edit]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_SHADERMODULE_H_
#define DAWNNATIVE_SHADERMODULE_H_
#include "common/Constants.h"
#include "common/ityp_array.h"
#include "dawn_native/BindingInfo.h"
#include "dawn_native/CachedObject.h"
#include "dawn_native/CompilationMessages.h"
#include "dawn_native/Error.h"
#include "dawn_native/Format.h"
#include "dawn_native/Forward.h"
#include "dawn_native/IntegerTypes.h"
#include "dawn_native/PerStage.h"
#include "dawn_native/VertexFormat.h"
#include "dawn_native/dawn_platform.h"
#include <bitset>
#include <map>
#include <unordered_map>
#include <vector>
namespace tint {
class Program;
namespace transform {
class DataMap;
class Transform;
class VertexPulling;
} // namespace transform
} // namespace tint
namespace dawn_native {
struct EntryPointMetadata;
// Base component type of an inter-stage variable
enum class InterStageComponentType {
Sint,
Uint,
Float,
};
enum class InterpolationType {
Perspective,
Linear,
Flat,
};
enum class InterpolationSampling {
None,
Center,
Centroid,
Sample,
};
using PipelineLayoutEntryPointPair = std::pair<PipelineLayoutBase*, std::string>;
struct PipelineLayoutEntryPointPairHashFunc {
size_t operator()(const PipelineLayoutEntryPointPair& pair) const;
};
// A map from name to EntryPointMetadata.
using EntryPointMetadataTable =
std::unordered_map<std::string, std::unique_ptr<EntryPointMetadata>>;
// Source for a tint program
class TintSource;
struct ShaderModuleParseResult {
ShaderModuleParseResult();
~ShaderModuleParseResult();
ShaderModuleParseResult(ShaderModuleParseResult&& rhs);
ShaderModuleParseResult& operator=(ShaderModuleParseResult&& rhs);
bool HasParsedShader() const;
std::unique_ptr<tint::Program> tintProgram;
std::unique_ptr<TintSource> tintSource;
};
MaybeError ValidateShaderModuleDescriptor(DeviceBase* device,
const ShaderModuleDescriptor* descriptor,
ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* outMessages);
MaybeError ValidateCompatibilityWithPipelineLayout(DeviceBase* device,
const EntryPointMetadata& entryPoint,
const PipelineLayoutBase* layout);
RequiredBufferSizes ComputeRequiredBufferSizesForLayout(const EntryPointMetadata& entryPoint,
const PipelineLayoutBase* layout);
ResultOrError<tint::Program> RunTransforms(tint::transform::Transform* transform,
const tint::Program* program,
const tint::transform::DataMap& inputs,
tint::transform::DataMap* outputs,
OwnedCompilationMessages* messages);
/// Creates and adds the tint::transform::VertexPulling::Config to transformInputs.
void AddVertexPullingTransformConfig(const RenderPipelineBase& renderPipeline,
const std::string& entryPoint,
BindGroupIndex pullingBufferBindingSet,
tint::transform::DataMap* transformInputs);
// Mirrors wgpu::SamplerBindingLayout but instead stores a single boolean
// for isComparison instead of a wgpu::SamplerBindingType enum.
struct ShaderSamplerBindingInfo {
bool isComparison;
};
// Mirrors wgpu::TextureBindingLayout but instead has a set of compatible sampleTypes
// instead of a single enum.
struct ShaderTextureBindingInfo {
SampleTypeBit compatibleSampleTypes;
wgpu::TextureViewDimension viewDimension;
bool multisampled;
};
// Per-binding shader metadata contains some SPIRV specific information in addition to
// most of the frontend per-binding information.
struct ShaderBindingInfo {
// The SPIRV ID of the resource.
uint32_t id;
uint32_t base_type_id;
BindingNumber binding;
BindingInfoType bindingType;
BufferBindingLayout buffer;
ShaderSamplerBindingInfo sampler;
ShaderTextureBindingInfo texture;
StorageTextureBindingLayout storageTexture;
};
using BindingGroupInfoMap = std::map<BindingNumber, ShaderBindingInfo>;
using BindingInfoArray = ityp::array<BindGroupIndex, BindingGroupInfoMap, kMaxBindGroups>;
// Contains all the reflection data for a valid (ShaderModule, entryPoint, stage). They are
// stored in the ShaderModuleBase and destroyed only when the shader program is destroyed so
// pointers to EntryPointMetadata are safe to store as long as you also keep a Ref to the
// ShaderModuleBase.
struct EntryPointMetadata {
// bindings[G][B] is the reflection data for the binding defined with
// [[group=G, binding=B]] in WGSL / SPIRV.
BindingInfoArray bindings;
struct SamplerTexturePair {
BindingSlot sampler;
BindingSlot texture;
};
std::vector<SamplerTexturePair> samplerTexturePairs;
// The set of vertex attributes this entryPoint uses.
ityp::array<VertexAttributeLocation, VertexFormatBaseType, kMaxVertexAttributes>
vertexInputBaseTypes;
ityp::bitset<VertexAttributeLocation, kMaxVertexAttributes> usedVertexInputs;
// An array to record the basic types (float, int and uint) of the fragment shader outputs.
struct FragmentOutputVariableInfo {
wgpu::TextureComponentType baseType;
uint8_t componentCount;
};
ityp::array<ColorAttachmentIndex, FragmentOutputVariableInfo, kMaxColorAttachments>
fragmentOutputVariables;
ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> fragmentOutputsWritten;
struct InterStageVariableInfo {
InterStageComponentType baseType;
uint32_t componentCount;
InterpolationType interpolationType;
InterpolationSampling interpolationSampling;
};
// Now that we only support vertex and fragment stages, there can't be both inter-stage
// inputs and outputs in one shader stage.
std::bitset<kMaxInterStageShaderVariables> usedInterStageVariables;
std::array<InterStageVariableInfo, kMaxInterStageShaderVariables> interStageVariables;
// The local workgroup size declared for a compute entry point (or 0s otehrwise).
Origin3D localWorkgroupSize;
// The shader stage for this binding.
SingleShaderStage stage;
};
class ShaderModuleBase : public CachedObject {
public:
ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor);
~ShaderModuleBase() override;
static Ref<ShaderModuleBase> MakeError(DeviceBase* device);
// Return true iff the program has an entrypoint called `entryPoint`.
bool HasEntryPoint(const std::string& entryPoint) const;
// Returns the metadata for the given `entryPoint`. HasEntryPoint with the same argument
// must be true.
const EntryPointMetadata& GetEntryPoint(const std::string& entryPoint) const;
// Functions necessary for the unordered_set<ShaderModuleBase*>-based cache.
size_t ComputeContentHash() override;
struct EqualityFunc {
bool operator()(const ShaderModuleBase* a, const ShaderModuleBase* b) const;
};
const tint::Program* GetTintProgram() const;
void APIGetCompilationInfo(wgpu::CompilationInfoCallback callback, void* userdata);
void InjectCompilationMessages(
std::unique_ptr<OwnedCompilationMessages> compilationMessages);
OwnedCompilationMessages* GetCompilationMessages() const;
protected:
MaybeError InitializeBase(ShaderModuleParseResult* parseResult);
private:
ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag);
// The original data in the descriptor for caching.
enum class Type { Undefined, Spirv, Wgsl };
Type mType;
std::vector<uint32_t> mOriginalSpirv;
std::string mWgsl;
EntryPointMetadataTable mEntryPoints;
std::unique_ptr<tint::Program> mTintProgram;
std::unique_ptr<TintSource> mTintSource; // Keep the tint::Source::File alive
std::unique_ptr<OwnedCompilationMessages> mCompilationMessages;
};
} // namespace dawn_native
#endif // DAWNNATIVE_SHADERMODULE_H_