blob: 6dd18245a8b2fc5c82fe456e56a80e5e21a39b9e [file] [log] [blame] [edit]
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_OBJECTBASE_H_
#define DAWNNATIVE_OBJECTBASE_H_
#include "common/LinkedList.h"
#include "common/RefCounted.h"
#include "dawn_native/Forward.h"
#include <string>
namespace dawn_native {
class DeviceBase;
class ObjectBase : public RefCounted {
public:
struct ErrorTag {};
static constexpr ErrorTag kError = {};
explicit ObjectBase(DeviceBase* device);
ObjectBase(DeviceBase* device, ErrorTag tag);
DeviceBase* GetDevice() const;
bool IsError() const;
private:
// Pointer to owning device.
DeviceBase* mDevice;
};
class ApiObjectBase : public ObjectBase, public LinkNode<ApiObjectBase> {
public:
struct LabelNotImplementedTag {};
static constexpr LabelNotImplementedTag kLabelNotImplemented = {};
struct UntrackedByDeviceTag {};
static constexpr UntrackedByDeviceTag kUntrackedByDevice = {};
ApiObjectBase(DeviceBase* device, LabelNotImplementedTag tag);
ApiObjectBase(DeviceBase* device, const char* label);
ApiObjectBase(DeviceBase* device, ErrorTag tag);
virtual ~ApiObjectBase() override;
virtual ObjectType GetType() const = 0;
const std::string& GetLabel() const;
// The ApiObjectBase is considered alive if it is tracked in a respective linked list owned
// by the owning device.
bool IsAlive() const;
// Allow virtual overriding of actual destroy call in order to allow for re-using of base
// destruction oerations. Classes that override this function should almost always call this
// class's implementation in the override. This needs to be public because it can be called
// from the device owning the object. Returns true iff destruction occurs. Upon any re-calls
// of the function it will return false to indicate no further operations should be taken.
virtual bool DestroyApiObject();
// Dawn API
void APISetLabel(const char* label);
protected:
void TrackInDevice();
virtual void DestroyApiObjectImpl();
private:
virtual void SetLabelImpl();
std::string mLabel;
};
} // namespace dawn_native
#endif // DAWNNATIVE_OBJECTBASE_H_