| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_OPENGL_QUEUEGL_H_ |
| #define DAWNNATIVE_OPENGL_QUEUEGL_H_ |
| |
| #include "dawn_native/Queue.h" |
| |
| namespace dawn_native { namespace opengl { |
| |
| class Device; |
| |
| class Queue final : public QueueBase { |
| public: |
| Queue(Device* device); |
| |
| private: |
| MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override; |
| MaybeError WriteBufferImpl(BufferBase* buffer, |
| uint64_t bufferOffset, |
| const void* data, |
| size_t size) override; |
| MaybeError WriteTextureImpl(const ImageCopyTexture& destination, |
| const void* data, |
| const TextureDataLayout& dataLayout, |
| const Extent3D& writeSizePixel) override; |
| }; |
| |
| }} // namespace dawn_native::opengl |
| |
| #endif // DAWNNATIVE_OPENGL_QUEUEGL_H_ |