blob: 949ce8331c0f9f6f8abefbc85b6361e749981c38 [file] [log] [blame]
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/Limits.h"
#include "common/Assert.h"
#include <array>
// clang-format off
// TODO(crbug.com/dawn/685):
// For now, only expose these tiers until metrics can determine better ones.
#define LIMITS_WORKGROUP_STORAGE_SIZE(X) \
X(Higher, maxComputeWorkgroupStorageSize, 16352, 32768, 49152, 65536)
#define LIMITS_STORAGE_BUFFER_BINDING_SIZE(X) \
X(Higher, maxStorageBufferBindingSize, 134217728, 1073741824, 2147483647, 4294967295)
// TODO(crbug.com/dawn/685):
// These limits don't have tiers yet. Define two tiers with the same values since the macros
// in this file expect more than one tier.
#define LIMITS_OTHER(X) \
X(Higher, maxTextureDimension1D, 8192, 8192) \
X(Higher, maxTextureDimension2D, 8192, 8192) \
X(Higher, maxTextureDimension3D, 2048, 2048) \
X(Higher, maxTextureArrayLayers, 256, 256) \
X(Higher, maxBindGroups, 4, 4) \
X(Higher, maxDynamicUniformBuffersPerPipelineLayout, 8, 8) \
X(Higher, maxDynamicStorageBuffersPerPipelineLayout, 4, 4) \
X(Higher, maxSampledTexturesPerShaderStage, 16, 16) \
X(Higher, maxSamplersPerShaderStage, 16, 16) \
X(Higher, maxStorageBuffersPerShaderStage, 8, 8) \
X(Higher, maxStorageTexturesPerShaderStage, 4, 4) \
X(Higher, maxUniformBuffersPerShaderStage, 12, 12) \
X(Higher, maxUniformBufferBindingSize, 16384, 16384) \
X( Lower, minUniformBufferOffsetAlignment, 256, 256) \
X( Lower, minStorageBufferOffsetAlignment, 256, 256) \
X(Higher, maxVertexBuffers, 8, 8) \
X(Higher, maxVertexAttributes, 16, 16) \
X(Higher, maxVertexBufferArrayStride, 2048, 2048) \
X(Higher, maxInterStageShaderComponents, 60, 60) \
X(Higher, maxComputeInvocationsPerWorkgroup, 256, 256) \
X(Higher, maxComputeWorkgroupSizeX, 256, 256) \
X(Higher, maxComputeWorkgroupSizeY, 256, 256) \
X(Higher, maxComputeWorkgroupSizeZ, 64, 64) \
X(Higher, maxComputeWorkgroupsPerDimension, 65535, 65535)
// clang-format on
#define LIMITS_EACH_GROUP(X) \
X(LIMITS_WORKGROUP_STORAGE_SIZE) \
X(LIMITS_STORAGE_BUFFER_BINDING_SIZE) \
X(LIMITS_OTHER)
#define LIMITS(X) \
LIMITS_WORKGROUP_STORAGE_SIZE(X) \
LIMITS_STORAGE_BUFFER_BINDING_SIZE(X) \
LIMITS_OTHER(X)
namespace dawn_native {
namespace {
template <uint32_t A, uint32_t B>
constexpr void StaticAssertSame() {
static_assert(A == B, "Mismatching tier count in limit group.");
}
template <uint32_t I, uint32_t... Is>
constexpr uint32_t ReduceSameValue(std::integer_sequence<uint32_t, I, Is...>) {
int unused[] = {0, (StaticAssertSame<I, Is>(), 0)...};
DAWN_UNUSED(unused);
return I;
}
enum class LimitBetterDirection {
Lower,
Higher,
};
template <LimitBetterDirection Better>
struct CheckLimit;
template <>
struct CheckLimit<LimitBetterDirection::Lower> {
template <typename T>
static bool IsBetter(T lhs, T rhs) {
return lhs < rhs;
}
template <typename T>
static MaybeError Validate(T supported, T required) {
DAWN_INVALID_IF(IsBetter(required, supported),
"Required limit (%u) is lower than the supported limit (%u).",
required, supported);
return {};
}
};
template <>
struct CheckLimit<LimitBetterDirection::Higher> {
template <typename T>
static bool IsBetter(T lhs, T rhs) {
return lhs > rhs;
}
template <typename T>
static MaybeError Validate(T supported, T required) {
DAWN_INVALID_IF(IsBetter(required, supported),
"Required limit (%u) is greater than the supported limit (%u).",
required, supported);
return {};
}
};
template <typename T>
bool IsLimitUndefined(T value) {
static_assert(sizeof(T) != sizeof(T), "IsLimitUndefined not implemented for this type");
return false;
}
template <>
bool IsLimitUndefined<uint32_t>(uint32_t value) {
return value == wgpu::kLimitU32Undefined;
}
template <>
bool IsLimitUndefined<uint64_t>(uint64_t value) {
return value == wgpu::kLimitU64Undefined;
}
} // namespace
void GetDefaultLimits(Limits* limits) {
ASSERT(limits != nullptr);
#define X(Better, limitName, base, ...) limits->limitName = base;
LIMITS(X)
#undef X
}
Limits ReifyDefaultLimits(const Limits& limits) {
Limits out;
#define X(Better, limitName, base, ...) \
if (IsLimitUndefined(limits.limitName) || \
CheckLimit<LimitBetterDirection::Better>::IsBetter( \
static_cast<decltype(limits.limitName)>(base), limits.limitName)) { \
/* If the limit is undefined or the default is better, use the default */ \
out.limitName = base; \
} else { \
out.limitName = limits.limitName; \
}
LIMITS(X)
#undef X
return out;
}
MaybeError ValidateLimits(const Limits& supportedLimits, const Limits& requiredLimits) {
#define X(Better, limitName, ...) \
if (!IsLimitUndefined(requiredLimits.limitName)) { \
DAWN_TRY_CONTEXT(CheckLimit<LimitBetterDirection::Better>::Validate( \
supportedLimits.limitName, requiredLimits.limitName), \
"validating " #limitName); \
}
LIMITS(X)
#undef X
return {};
}
Limits ApplyLimitTiers(Limits limits) {
#define X_TIER_COUNT(Better, limitName, ...) , std::integer_sequence<uint64_t, __VA_ARGS__>{}.size()
#define GET_TIER_COUNT(LIMIT_GROUP) \
ReduceSameValue(std::integer_sequence<uint32_t LIMIT_GROUP(X_TIER_COUNT)>{})
#define X_EACH_GROUP(LIMIT_GROUP) \
{ \
constexpr uint32_t kTierCount = GET_TIER_COUNT(LIMIT_GROUP); \
for (uint32_t i = kTierCount; i != 0; --i) { \
LIMIT_GROUP(X_CHECK_BETTER_AND_CLAMP) \
/* Limits fit in tier and have been clamped. Break. */ \
break; \
} \
}
#define X_CHECK_BETTER_AND_CLAMP(Better, limitName, ...) \
{ \
constexpr std::array<decltype(Limits::limitName), kTierCount> tiers{__VA_ARGS__}; \
decltype(Limits::limitName) tierValue = tiers[i - 1]; \
if (CheckLimit<LimitBetterDirection::Better>::IsBetter(tierValue, limits.limitName)) { \
/* The tier is better. Go to the next tier. */ \
continue; \
} else if (tierValue != limits.limitName) { \
/* Better than the tier. Degrade |limits| to the tier. */ \
limits.limitName = tiers[i - 1]; \
} \
}
LIMITS_EACH_GROUP(X_EACH_GROUP)
#undef X_CHECK_BETTER
#undef X_EACH_GROUP
#undef GET_TIER_COUNT
#undef X_TIER_COUNT
return limits;
}
} // namespace dawn_native