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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/BufferLocation.h"
namespace dawn_native {
BufferLocation::BufferLocation() = default;
BufferLocation::BufferLocation(BufferBase* buffer, uint64_t offset)
: mBuffer(buffer), mOffset(offset) {
}
BufferLocation::~BufferLocation() = default;
// static
Ref<BufferLocation> BufferLocation::New() {
return AcquireRef(new BufferLocation());
}
// static
Ref<BufferLocation> BufferLocation::New(BufferBase* buffer, uint64_t offset) {
return AcquireRef(new BufferLocation(buffer, offset));
}
bool BufferLocation::IsNull() const {
return mBuffer.Get() == nullptr;
}
BufferBase* BufferLocation::GetBuffer() const {
return mBuffer.Get();
}
uint64_t BufferLocation::GetOffset() const {
return mOffset;
}
void BufferLocation::Set(BufferBase* buffer, uint64_t offset) {
mBuffer = buffer;
mOffset = offset;
}
} // namespace dawn_native