)]}'
{
  "commit": "dcf57433957731e9139358a5634f078912f1a26c",
  "tree": "d459f6179928e3359830ee3a4b0e1b3270586b3b",
  "parents": [
    "f89824595da03705f33fb75a0beb32f1acb535dc"
  ],
  "author": {
    "name": "Austin Eng",
    "email": "enga@chromium.org",
    "time": "Tue Nov 30 23:54:39 2021 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Tue Nov 30 23:54:39 2021 +0000"
  },
  "message": "Use Tint HLSL options to pass dynamic storage buffer sizes\n\nDynamic storage buffer sizes are loaded from a uniform buffer\nwhich is bound to a set of root constants in the D3D12 root\nsignature.\n\nBug: dawn:429\nChange-Id: I3bf0d9bbdb7a5b0a8c0f624f18081c6bf8d45fca\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68960\nReviewed-by: Loko Kung \u003clokokung@google.com\u003e\nCommit-Queue: Austin Eng \u003cenga@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "b70c6766137995a4db8b95f6044cf15a75cb56de",
      "old_mode": 33188,
      "old_path": "src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
      "new_id": "3001c6c1592bea8d1c7f8bc0205a628d8ae9b924",
      "new_mode": 33188,
      "new_path": "src/dawn_native/d3d12/ShaderModuleD3D12.cpp"
    },
    {
      "type": "modify",
      "old_id": "0c0f3ebe822335d0c3e80afe319f7647dfce1fe5",
      "old_mode": 33188,
      "old_path": "src/tests/end2end/DynamicBufferOffsetTests.cpp",
      "new_id": "c55ef5a262e4fe7c10983afcf86ed3c592ef1720",
      "new_mode": 33188,
      "new_path": "src/tests/end2end/DynamicBufferOffsetTests.cpp"
    }
  ]
}
