blob: cd977fa9e4d44932e9e31328315acfd1c7c0b20d [file] [log] [blame] [edit]
# Copyright 2020 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("../../scripts/dawn_overrides_with_defaults.gni")
import("//build_overrides/build.gni")
import("${dawn_root}/generator/dawn_generator.gni")
import("${dawn_root}/scripts/dawn_component.gni")
import("${dawn_root}/scripts/dawn_features.gni")
# Import mac_deployment_target
if (is_mac) {
if (dawn_has_build) {
import("//build/config/mac/mac_sdk.gni")
} else {
mac_deployment_target = "10.11.0"
}
}
# The VVLs are an optional dependency, only use it if the path has been set.
enable_vulkan_validation_layers = dawn_enable_vulkan_validation_layers &&
dawn_vulkan_validation_layers_dir != ""
if (enable_vulkan_validation_layers) {
import("//build_overrides/vulkan_validation_layers.gni")
}
# ANGLE is an optional dependency; only use it if the path has been set.
use_angle = dawn_use_angle && defined(dawn_angle_dir)
# Swiftshader is an optional dependency, only use it if the path has been set.
use_swiftshader = dawn_use_swiftshader && dawn_swiftshader_dir != ""
if (use_swiftshader) {
assert(dawn_enable_vulkan,
"dawn_use_swiftshader requires dawn_enable_vulkan=true")
import("${dawn_swiftshader_dir}/src/Vulkan/vulkan.gni")
}
# The Vulkan loader is an optional dependency, only use it if the path has been
# set.
if (dawn_enable_vulkan) {
enable_vulkan_loader =
dawn_enable_vulkan_loader && dawn_vulkan_loader_dir != ""
}
group("dawn_abseil") {
# When build_with_chromium=true we need to include "//third_party/abseil-cpp:absl" while
# it's beneficial to be more specific with standalone Dawn, especially when it comes to
# including it as a dependency in other projects (such as Skia).
if (build_with_chromium) {
public_deps = [ "$dawn_abseil_dir:absl" ]
} else {
public_deps = [ "${dawn_root}/third_party/gn/abseil-cpp:str_format" ]
}
}
config("dawn_native_internal") {
configs = [ "${dawn_root}/src/common:dawn_internal" ]
# Suppress warnings that Metal isn't in the deployment target of Chrome:
# initialization of the Metal backend is behind a IsMetalSupported check so
# Dawn won't call Metal functions on macOS 10.10.
# At the time this is written Chromium supports 10.10.0 and above, so if we
# aren't on 10.11 it means we are on 10.11 and above, and Metal is available.
# Skipping this check on 10.11 and above is important as it allows getting
# proper compilation warning when using 10.12 and above feature for example.
# TODO(crbug.com/1004024): Consider using API_AVAILABLE annotations on all
# metal code in dawn once crbug.com/1004024 is sorted out if Chromium still
# supports 10.10 then.
if (is_mac && mac_deployment_target == "10.10.0") {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
config("dawn_native_weak_framework") {
if (is_mac && dawn_enable_metal) {
weak_frameworks = [ "Metal.framework" ]
}
}
# Config that adds the @executable_path rpath if needed so that Swiftshader or the Vulkan loader are found.
config("dawn_native_vulkan_rpath") {
if (is_mac && dawn_enable_vulkan &&
(use_swiftshader || enable_vulkan_loader)) {
ldflags = [
"-rpath",
"@executable_path/",
]
}
}
dawn_json_generator("dawn_native_utils_gen") {
target = "dawn_native_utils"
outputs = [
"src/dawn_native/ChainUtils_autogen.h",
"src/dawn_native/ChainUtils_autogen.cpp",
"src/dawn_native/ProcTable.cpp",
"src/dawn_native/dawn_platform_autogen.h",
"src/dawn_native/wgpu_structs_autogen.h",
"src/dawn_native/wgpu_structs_autogen.cpp",
"src/dawn_native/ValidationUtils_autogen.h",
"src/dawn_native/ValidationUtils_autogen.cpp",
"src/dawn_native/webgpu_absl_format_autogen.h",
"src/dawn_native/webgpu_absl_format_autogen.cpp",
"src/dawn_native/ObjectType_autogen.h",
"src/dawn_native/ObjectType_autogen.cpp",
]
}
if (dawn_enable_opengl) {
dawn_generator("dawn_native_opengl_loader_gen") {
script = "${dawn_root}/generator/opengl_loader_generator.py"
args = [
"--gl-xml",
rebase_path("${dawn_root}/third_party/khronos/gl.xml", root_build_dir),
"--supported-extensions",
rebase_path("opengl/supported_extensions.json", root_build_dir),
]
outputs = [
"src/dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp",
"src/dawn_native/opengl/OpenGLFunctionsBase_autogen.h",
"src/dawn_native/opengl/opengl_platform_autogen.h",
]
}
}
# Public dawn_native headers so they can be publicly visible for
# dependencies of dawn_native
source_set("dawn_native_headers") {
public_deps = [ "${dawn_root}/src/dawn:dawncpp_headers" ]
all_dependent_configs = [ "${dawn_root}/src/common:dawn_public_include_dirs" ]
sources = [
"${dawn_root}/src/include/dawn_native/DawnNative.h",
"${dawn_root}/src/include/dawn_native/dawn_native_export.h",
# Include all backend's public headers so that dependencies can include
# them even when the backends are disabled.
"${dawn_root}/src/include/dawn_native/D3D12Backend.h",
"${dawn_root}/src/include/dawn_native/MetalBackend.h",
"${dawn_root}/src/include/dawn_native/NullBackend.h",
"${dawn_root}/src/include/dawn_native/OpenGLBackend.h",
"${dawn_root}/src/include/dawn_native/VulkanBackend.h",
]
}
# The meat of the compilation for dawn_native so that we can cheaply have
# shared_library / static_library versions of it. It compiles all the files
# except those that define exported symbols.
source_set("dawn_native_sources") {
deps = [
":dawn_native_headers",
":dawn_native_utils_gen",
"${dawn_root}/src/common",
"${dawn_spirv_tools_dir}:spvtools_opt",
"${dawn_spirv_tools_dir}:spvtools_val",
"${dawn_tint_dir}/src:libtint",
]
if (dawn_use_spirv_cross) {
deps += [ "${dawn_root}/third_party/gn/spirv_cross:spirv_cross" ]
}
defines = []
libs = []
data_deps = []
configs += [ ":dawn_native_internal" ]
# Dependencies that are needed to compile dawn_native entry points in
# FooBackend.cpp need to be public deps so they are propagated to the
# dawn_native target
public_deps = [
":dawn_abseil",
"${dawn_root}/src/dawn_platform",
]
sources = get_target_outputs(":dawn_native_utils_gen")
sources += [
"Adapter.cpp",
"Adapter.h",
"AsyncTask.cpp",
"AsyncTask.h",
"AttachmentState.cpp",
"AttachmentState.h",
"BackendConnection.cpp",
"BackendConnection.h",
"BindGroup.cpp",
"BindGroup.h",
"BindGroupLayout.cpp",
"BindGroupLayout.h",
"BindGroupTracker.h",
"BindingInfo.cpp",
"BindingInfo.h",
"BuddyAllocator.cpp",
"BuddyAllocator.h",
"BuddyMemoryAllocator.cpp",
"BuddyMemoryAllocator.h",
"Buffer.cpp",
"Buffer.h",
"CachedObject.cpp",
"CachedObject.h",
"CallbackTaskManager.cpp",
"CallbackTaskManager.h",
"CommandAllocator.cpp",
"CommandAllocator.h",
"CommandBuffer.cpp",
"CommandBuffer.h",
"CommandBufferStateTracker.cpp",
"CommandBufferStateTracker.h",
"CommandEncoder.cpp",
"CommandEncoder.h",
"CommandValidation.cpp",
"CommandValidation.h",
"Commands.cpp",
"Commands.h",
"CompilationMessages.cpp",
"CompilationMessages.h",
"ComputePassEncoder.cpp",
"ComputePassEncoder.h",
"ComputePipeline.cpp",
"ComputePipeline.h",
"CopyTextureForBrowserHelper.cpp",
"CopyTextureForBrowserHelper.h",
"CreatePipelineAsyncTask.cpp",
"CreatePipelineAsyncTask.h",
"Device.cpp",
"Device.h",
"DynamicUploader.cpp",
"DynamicUploader.h",
"EncodingContext.cpp",
"EncodingContext.h",
"EnumClassBitmasks.h",
"EnumMaskIterator.h",
"Error.cpp",
"Error.h",
"ErrorData.cpp",
"ErrorData.h",
"ErrorInjector.cpp",
"ErrorInjector.h",
"ErrorScope.cpp",
"ErrorScope.h",
"ExternalTexture.cpp",
"ExternalTexture.h",
"Features.cpp",
"Features.h",
"Format.cpp",
"Format.h",
"Forward.h",
"IndirectDrawMetadata.cpp",
"IndirectDrawMetadata.h",
"IndirectDrawValidationEncoder.cpp",
"IndirectDrawValidationEncoder.h",
"Instance.cpp",
"Instance.h",
"IntegerTypes.h",
"InternalPipelineStore.cpp",
"InternalPipelineStore.h",
"Limits.cpp",
"Limits.h",
"ObjectBase.cpp",
"ObjectBase.h",
"ObjectContentHasher.cpp",
"ObjectContentHasher.h",
"PassResourceUsage.h",
"PassResourceUsageTracker.cpp",
"PassResourceUsageTracker.h",
"PerStage.cpp",
"PerStage.h",
"PersistentCache.cpp",
"PersistentCache.h",
"Pipeline.cpp",
"Pipeline.h",
"PipelineLayout.cpp",
"PipelineLayout.h",
"PooledResourceMemoryAllocator.cpp",
"PooledResourceMemoryAllocator.h",
"ProgrammableEncoder.cpp",
"ProgrammableEncoder.h",
"QueryHelper.cpp",
"QueryHelper.h",
"QuerySet.cpp",
"QuerySet.h",
"Queue.cpp",
"Queue.h",
"RenderBundle.cpp",
"RenderBundle.h",
"RenderBundleEncoder.cpp",
"RenderBundleEncoder.h",
"RenderEncoderBase.cpp",
"RenderEncoderBase.h",
"RenderPassEncoder.cpp",
"RenderPassEncoder.h",
"RenderPipeline.cpp",
"RenderPipeline.h",
"ResourceHeap.h",
"ResourceHeapAllocator.h",
"ResourceMemoryAllocation.cpp",
"ResourceMemoryAllocation.h",
"RingBufferAllocator.cpp",
"RingBufferAllocator.h",
"Sampler.cpp",
"Sampler.h",
"ScratchBuffer.cpp",
"ScratchBuffer.h",
"ShaderModule.cpp",
"ShaderModule.h",
"StagingBuffer.cpp",
"StagingBuffer.h",
"Subresource.cpp",
"Subresource.h",
"SubresourceStorage.h",
"Surface.cpp",
"Surface.h",
"SwapChain.cpp",
"SwapChain.h",
"Texture.cpp",
"Texture.h",
"TintUtils.cpp",
"TintUtils.h",
"ToBackend.h",
"Toggles.cpp",
"Toggles.h",
"VertexFormat.cpp",
"VertexFormat.h",
"dawn_platform.h",
"utils/WGPUHelpers.cpp",
"utils/WGPUHelpers.h",
]
if (dawn_use_x11) {
libs += [ "X11" ]
sources += [
"XlibXcbFunctions.cpp",
"XlibXcbFunctions.h",
]
}
# Only win32 app needs to link with user32.lib
# In UWP, all availiable APIs are defined in WindowsApp.lib
if (is_win && !dawn_is_winuwp) {
libs += [ "user32.lib" ]
}
if (dawn_is_winuwp && is_debug) {
# DXGIGetDebugInterface1 is defined in dxgi.lib
# But this API is tagged as a development-only capability
# which implies that linking to this function will cause
# the application to fail Windows store certification
# So we only link to it in debug build when compiling for UWP.
# In win32 we load dxgi.dll using LoadLibrary
# so no need for static linking.
libs += [ "dxgi.lib" ]
}
# TODO(dawn:766):
# Should link dxcompiler.lib and WinPixEventRuntime_UAP.lib in UWP
# Somehow use dxcompiler.lib makes CoreApp unable to activate
# WinPIX should be added as third party tools and linked statically
if (dawn_enable_d3d12) {
libs += [ "dxguid.lib" ]
sources += [
"d3d12/AdapterD3D12.cpp",
"d3d12/AdapterD3D12.h",
"d3d12/BackendD3D12.cpp",
"d3d12/BackendD3D12.h",
"d3d12/BindGroupD3D12.cpp",
"d3d12/BindGroupD3D12.h",
"d3d12/BindGroupLayoutD3D12.cpp",
"d3d12/BindGroupLayoutD3D12.h",
"d3d12/BufferD3D12.cpp",
"d3d12/BufferD3D12.h",
"d3d12/CPUDescriptorHeapAllocationD3D12.cpp",
"d3d12/CPUDescriptorHeapAllocationD3D12.h",
"d3d12/CommandAllocatorManager.cpp",
"d3d12/CommandAllocatorManager.h",
"d3d12/CommandBufferD3D12.cpp",
"d3d12/CommandBufferD3D12.h",
"d3d12/CommandRecordingContext.cpp",
"d3d12/CommandRecordingContext.h",
"d3d12/ComputePipelineD3D12.cpp",
"d3d12/ComputePipelineD3D12.h",
"d3d12/D3D11on12Util.cpp",
"d3d12/D3D11on12Util.h",
"d3d12/D3D12Error.cpp",
"d3d12/D3D12Error.h",
"d3d12/D3D12Info.cpp",
"d3d12/D3D12Info.h",
"d3d12/DeviceD3D12.cpp",
"d3d12/DeviceD3D12.h",
"d3d12/Forward.h",
"d3d12/GPUDescriptorHeapAllocationD3D12.cpp",
"d3d12/GPUDescriptorHeapAllocationD3D12.h",
"d3d12/HeapAllocatorD3D12.cpp",
"d3d12/HeapAllocatorD3D12.h",
"d3d12/HeapD3D12.cpp",
"d3d12/HeapD3D12.h",
"d3d12/IntegerTypes.h",
"d3d12/NativeSwapChainImplD3D12.cpp",
"d3d12/NativeSwapChainImplD3D12.h",
"d3d12/PageableD3D12.cpp",
"d3d12/PageableD3D12.h",
"d3d12/PipelineLayoutD3D12.cpp",
"d3d12/PipelineLayoutD3D12.h",
"d3d12/PlatformFunctions.cpp",
"d3d12/PlatformFunctions.h",
"d3d12/QuerySetD3D12.cpp",
"d3d12/QuerySetD3D12.h",
"d3d12/QueueD3D12.cpp",
"d3d12/QueueD3D12.h",
"d3d12/RenderPassBuilderD3D12.cpp",
"d3d12/RenderPassBuilderD3D12.h",
"d3d12/RenderPipelineD3D12.cpp",
"d3d12/RenderPipelineD3D12.h",
"d3d12/ResidencyManagerD3D12.cpp",
"d3d12/ResidencyManagerD3D12.h",
"d3d12/ResourceAllocatorManagerD3D12.cpp",
"d3d12/ResourceAllocatorManagerD3D12.h",
"d3d12/ResourceHeapAllocationD3D12.cpp",
"d3d12/ResourceHeapAllocationD3D12.h",
"d3d12/SamplerD3D12.cpp",
"d3d12/SamplerD3D12.h",
"d3d12/SamplerHeapCacheD3D12.cpp",
"d3d12/SamplerHeapCacheD3D12.h",
"d3d12/ShaderModuleD3D12.cpp",
"d3d12/ShaderModuleD3D12.h",
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp",
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.h",
"d3d12/StagingBufferD3D12.cpp",
"d3d12/StagingBufferD3D12.h",
"d3d12/StagingDescriptorAllocatorD3D12.cpp",
"d3d12/StagingDescriptorAllocatorD3D12.h",
"d3d12/SwapChainD3D12.cpp",
"d3d12/SwapChainD3D12.h",
"d3d12/TextureCopySplitter.cpp",
"d3d12/TextureCopySplitter.h",
"d3d12/TextureD3D12.cpp",
"d3d12/TextureD3D12.h",
"d3d12/UtilsD3D12.cpp",
"d3d12/UtilsD3D12.h",
"d3d12/d3d12_platform.h",
]
}
if (dawn_enable_metal) {
frameworks = [
"Cocoa.framework",
"IOKit.framework",
"IOSurface.framework",
"QuartzCore.framework",
]
sources += [
"Surface_metal.mm",
"metal/BackendMTL.h",
"metal/BackendMTL.mm",
"metal/BindGroupLayoutMTL.h",
"metal/BindGroupLayoutMTL.mm",
"metal/BindGroupMTL.h",
"metal/BindGroupMTL.mm",
"metal/BufferMTL.h",
"metal/BufferMTL.mm",
"metal/CommandBufferMTL.h",
"metal/CommandBufferMTL.mm",
"metal/CommandRecordingContext.h",
"metal/CommandRecordingContext.mm",
"metal/ComputePipelineMTL.h",
"metal/ComputePipelineMTL.mm",
"metal/DeviceMTL.h",
"metal/DeviceMTL.mm",
"metal/Forward.h",
"metal/PipelineLayoutMTL.h",
"metal/PipelineLayoutMTL.mm",
"metal/QuerySetMTL.h",
"metal/QuerySetMTL.mm",
"metal/QueueMTL.h",
"metal/QueueMTL.mm",
"metal/RenderPipelineMTL.h",
"metal/RenderPipelineMTL.mm",
"metal/SamplerMTL.h",
"metal/SamplerMTL.mm",
"metal/ShaderModuleMTL.h",
"metal/ShaderModuleMTL.mm",
"metal/StagingBufferMTL.h",
"metal/StagingBufferMTL.mm",
"metal/SwapChainMTL.h",
"metal/SwapChainMTL.mm",
"metal/TextureMTL.h",
"metal/TextureMTL.mm",
"metal/UtilsMetal.h",
"metal/UtilsMetal.mm",
]
}
if (dawn_enable_null) {
sources += [
"null/DeviceNull.cpp",
"null/DeviceNull.h",
]
}
if (dawn_enable_opengl || dawn_enable_vulkan) {
sources += [
"SpirvValidation.cpp",
"SpirvValidation.h",
]
}
if (dawn_enable_opengl) {
public_deps += [
":dawn_native_opengl_loader_gen",
"${dawn_root}/third_party/khronos:khronos_platform",
]
sources += get_target_outputs(":dawn_native_opengl_loader_gen")
sources += [
"opengl/BackendGL.cpp",
"opengl/BackendGL.h",
"opengl/BindGroupGL.cpp",
"opengl/BindGroupGL.h",
"opengl/BindGroupLayoutGL.cpp",
"opengl/BindGroupLayoutGL.h",
"opengl/BufferGL.cpp",
"opengl/BufferGL.h",
"opengl/CommandBufferGL.cpp",
"opengl/CommandBufferGL.h",
"opengl/ComputePipelineGL.cpp",
"opengl/ComputePipelineGL.h",
"opengl/DeviceGL.cpp",
"opengl/DeviceGL.h",
"opengl/Forward.h",
"opengl/GLFormat.cpp",
"opengl/GLFormat.h",
"opengl/NativeSwapChainImplGL.cpp",
"opengl/NativeSwapChainImplGL.h",
"opengl/OpenGLFunctions.cpp",
"opengl/OpenGLFunctions.h",
"opengl/OpenGLVersion.cpp",
"opengl/OpenGLVersion.h",
"opengl/PersistentPipelineStateGL.cpp",
"opengl/PersistentPipelineStateGL.h",
"opengl/PipelineGL.cpp",
"opengl/PipelineGL.h",
"opengl/PipelineLayoutGL.cpp",
"opengl/PipelineLayoutGL.h",
"opengl/QuerySetGL.cpp",
"opengl/QuerySetGL.h",
"opengl/QueueGL.cpp",
"opengl/QueueGL.h",
"opengl/RenderPipelineGL.cpp",
"opengl/RenderPipelineGL.h",
"opengl/SamplerGL.cpp",
"opengl/SamplerGL.h",
"opengl/ShaderModuleGL.cpp",
"opengl/ShaderModuleGL.h",
"opengl/SpirvUtils.cpp",
"opengl/SpirvUtils.h",
"opengl/SwapChainGL.cpp",
"opengl/SwapChainGL.h",
"opengl/TextureGL.cpp",
"opengl/TextureGL.h",
"opengl/UtilsGL.cpp",
"opengl/UtilsGL.h",
"opengl/opengl_platform.h",
]
}
if (dawn_enable_vulkan) {
public_deps += [ "${dawn_root}/third_party/khronos:vulkan_headers" ]
sources += [
"vulkan/AdapterVk.cpp",
"vulkan/AdapterVk.h",
"vulkan/BackendVk.cpp",
"vulkan/BackendVk.h",
"vulkan/BindGroupLayoutVk.cpp",
"vulkan/BindGroupLayoutVk.h",
"vulkan/BindGroupVk.cpp",
"vulkan/BindGroupVk.h",
"vulkan/BufferVk.cpp",
"vulkan/BufferVk.h",
"vulkan/CommandBufferVk.cpp",
"vulkan/CommandBufferVk.h",
"vulkan/CommandRecordingContext.h",
"vulkan/ComputePipelineVk.cpp",
"vulkan/ComputePipelineVk.h",
"vulkan/DescriptorSetAllocation.h",
"vulkan/DescriptorSetAllocator.cpp",
"vulkan/DescriptorSetAllocator.h",
"vulkan/DeviceVk.cpp",
"vulkan/DeviceVk.h",
"vulkan/ExternalHandle.h",
"vulkan/FencedDeleter.cpp",
"vulkan/FencedDeleter.h",
"vulkan/Forward.h",
"vulkan/NativeSwapChainImplVk.cpp",
"vulkan/NativeSwapChainImplVk.h",
"vulkan/PipelineLayoutVk.cpp",
"vulkan/PipelineLayoutVk.h",
"vulkan/QuerySetVk.cpp",
"vulkan/QuerySetVk.h",
"vulkan/QueueVk.cpp",
"vulkan/QueueVk.h",
"vulkan/RenderPassCache.cpp",
"vulkan/RenderPassCache.h",
"vulkan/RenderPipelineVk.cpp",
"vulkan/RenderPipelineVk.h",
"vulkan/ResourceHeapVk.cpp",
"vulkan/ResourceHeapVk.h",
"vulkan/ResourceMemoryAllocatorVk.cpp",
"vulkan/ResourceMemoryAllocatorVk.h",
"vulkan/SamplerVk.cpp",
"vulkan/SamplerVk.h",
"vulkan/ShaderModuleVk.cpp",
"vulkan/ShaderModuleVk.h",
"vulkan/StagingBufferVk.cpp",
"vulkan/StagingBufferVk.h",
"vulkan/SwapChainVk.cpp",
"vulkan/SwapChainVk.h",
"vulkan/TextureVk.cpp",
"vulkan/TextureVk.h",
"vulkan/UtilsVulkan.cpp",
"vulkan/UtilsVulkan.h",
"vulkan/VulkanError.cpp",
"vulkan/VulkanError.h",
"vulkan/VulkanExtensions.cpp",
"vulkan/VulkanExtensions.h",
"vulkan/VulkanFunctions.cpp",
"vulkan/VulkanFunctions.h",
"vulkan/VulkanInfo.cpp",
"vulkan/VulkanInfo.h",
"vulkan/external_memory/MemoryService.h",
"vulkan/external_semaphore/SemaphoreService.h",
]
if (is_chromeos) {
sources += [
"vulkan/external_memory/MemoryServiceDmaBuf.cpp",
"vulkan/external_semaphore/SemaphoreServiceFD.cpp",
]
defines += [ "DAWN_USE_SYNC_FDS" ]
} else if (is_linux) {
sources += [
"vulkan/external_memory/MemoryServiceOpaqueFD.cpp",
"vulkan/external_semaphore/SemaphoreServiceFD.cpp",
]
} else if (is_fuchsia) {
sources += [
"vulkan/external_memory/MemoryServiceZirconHandle.cpp",
"vulkan/external_semaphore/SemaphoreServiceZirconHandle.cpp",
]
} else {
sources += [
"vulkan/external_memory/MemoryServiceNull.cpp",
"vulkan/external_semaphore/SemaphoreServiceNull.cpp",
]
}
if (build_with_chromium && is_fuchsia) {
# Necessary to ensure that the Vulkan libraries will be in the
# final Fuchsia package.
data_deps = [
"//third_party/fuchsia-sdk:vulkan_base",
"//third_party/fuchsia-sdk:vulkan_validation",
# NOTE: The line below is a work around for http://crbug.com/1001081
"//third_party/fuchsia-sdk/sdk:trace_engine",
]
}
if (enable_vulkan_validation_layers) {
defines += [
"DAWN_ENABLE_VULKAN_VALIDATION_LAYERS",
"DAWN_VK_DATA_DIR=\"$vulkan_data_subdir\"",
]
}
if (enable_vulkan_loader) {
data_deps += [ "${dawn_vulkan_loader_dir}:libvulkan" ]
defines += [ "DAWN_ENABLE_VULKAN_LOADER" ]
}
if (use_swiftshader) {
data_deps += [
"${dawn_swiftshader_dir}/src/Vulkan:icd_file",
"${dawn_swiftshader_dir}/src/Vulkan:swiftshader_libvulkan",
]
defines += [
"DAWN_ENABLE_SWIFTSHADER",
"DAWN_SWIFTSHADER_VK_ICD_JSON=\"${swiftshader_icd_file_name}\"",
]
}
}
if (use_angle) {
data_deps += [
"${dawn_angle_dir}:libEGL",
"${dawn_angle_dir}:libGLESv2",
]
}
}
# The static and shared libraries for dawn_native. Most of the files are
# already compiled in dawn_native_sources, but we still need to compile
# files defining exported symbols.
dawn_component("dawn_native") {
DEFINE_PREFIX = "DAWN_NATIVE"
#Make headers publically visible
public_deps = [ ":dawn_native_headers" ]
deps = [
":dawn_native_sources",
"${dawn_root}/src/common",
]
sources = [ "DawnNative.cpp" ]
configs = [ ":dawn_native_internal" ]
public_configs = [
":dawn_native_weak_framework",
":dawn_native_vulkan_rpath",
]
if (dawn_enable_d3d12) {
sources += [ "d3d12/D3D12Backend.cpp" ]
}
if (dawn_enable_metal) {
sources += [ "metal/MetalBackend.mm" ]
}
if (dawn_enable_null) {
sources += [ "null/NullBackend.cpp" ]
}
if (dawn_enable_opengl) {
sources += [ "opengl/OpenGLBackend.cpp" ]
}
if (dawn_enable_vulkan) {
sources += [ "vulkan/VulkanBackend.cpp" ]
if (enable_vulkan_validation_layers) {
data_deps =
[ "${dawn_vulkan_validation_layers_dir}:vulkan_validation_layers" ]
if (!is_android) {
data_deps +=
[ "${dawn_vulkan_validation_layers_dir}:vulkan_gen_json_files" ]
}
}
}
}