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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// MetalBackend.cpp: contains the definition of symbols exported by MetalBackend.h so that they
// can be compiled twice: once export (shared library), once not exported (static library)
#include "dawn_native/MetalBackend.h"
#include "dawn_native/metal/DeviceMTL.h"
#include "dawn_native/metal/TextureMTL.h"
namespace dawn_native { namespace metal {
id<MTLDevice> GetMetalDevice(WGPUDevice device) {
return ToBackend(FromAPI(device))->GetMTLDevice();
}
ExternalImageDescriptorIOSurface::ExternalImageDescriptorIOSurface()
: ExternalImageDescriptor(ExternalImageType::IOSurface) {
}
WGPUTexture WrapIOSurface(WGPUDevice device,
const ExternalImageDescriptorIOSurface* cDescriptor) {
Device* backendDevice = ToBackend(FromAPI(device));
Ref<TextureBase> texture = backendDevice->CreateTextureWrappingIOSurface(
cDescriptor, cDescriptor->ioSurface, cDescriptor->plane);
return ToAPI(texture.Detach());
}
void WaitForCommandsToBeScheduled(WGPUDevice device) {
ToBackend(FromAPI(device))->WaitForCommandsToBeScheduled();
}
}} // namespace dawn_native::metal