blob: dd24bd7a7631af92e3604c0e737405290a2461c2 [file] [log] [blame]
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "common/Math.h"
#include "common/Platform.h"
#include "utils/WGPUHelpers.h"
class MaxLimitTests : public DawnTest {
public:
wgpu::RequiredLimits GetRequiredLimits(const wgpu::SupportedLimits& supported) override {
wgpu::RequiredLimits required = {};
required.limits = supported.limits;
return required;
}
};
// Test using the maximum amount of workgroup memory works
TEST_P(MaxLimitTests, MaxComputeWorkgroupStorageSize) {
uint32_t maxComputeWorkgroupStorageSize =
GetSupportedLimits().limits.maxComputeWorkgroupStorageSize;
std::string shader = R"(
[[block]] struct Dst {
value0 : u32;
value1 : u32;
};
[[group(0), binding(0)]] var<storage, write> dst : Dst;
struct WGData {
value0 : u32;
// padding such that value0 and value1 are the first and last bytes of the memory.
[[size()" + std::to_string(maxComputeWorkgroupStorageSize / 4 - 2) +
R"()]] padding : u32;
value1 : u32;
};
var<workgroup> wg_data : WGData;
[[stage(compute), workgroup_size(2,1,1)]]
fn main([[builtin(local_invocation_index)]] LocalInvocationIndex : u32) {
if (LocalInvocationIndex == 0u) {
// Put data into the first and last byte of workgroup memory.
wg_data.value0 = 79u;
wg_data.value1 = 42u;
}
workgroupBarrier();
if (LocalInvocationIndex == 1u) {
// Read data out of workgroup memory into a storage buffer.
dst.value0 = wg_data.value0;
dst.value1 = wg_data.value1;
}
}
)";
wgpu::ComputePipelineDescriptor csDesc;
csDesc.compute.module = utils::CreateShaderModule(device, shader.c_str());
csDesc.compute.entryPoint = "main";
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
// Set up dst storage buffer
wgpu::BufferDescriptor dstDesc;
dstDesc.size = 8;
dstDesc.usage =
wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer dst = device.CreateBuffer(&dstDesc);
// Set up bind group and issue dispatch
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{
{0, dst},
});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.Dispatch(1);
pass.EndPass();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_BUFFER_U32_EQ(79, dst, 0);
EXPECT_BUFFER_U32_EQ(42, dst, 4);
}
// Test using the maximum uniform/storage buffer binding size works
TEST_P(MaxLimitTests, MaxBufferBindingSize) {
// The uniform buffer layout used in this test is not supported on ES.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
// TODO(crbug.com/dawn/1172)
DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel());
// TODO(crbug.com/dawn/1217): Remove this suppression.
DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia());
for (wgpu::BufferUsage usage : {wgpu::BufferUsage::Storage, wgpu::BufferUsage::Uniform}) {
uint64_t maxBufferBindingSize;
std::string shader;
switch (usage) {
case wgpu::BufferUsage::Storage:
maxBufferBindingSize = GetSupportedLimits().limits.maxStorageBufferBindingSize;
// TODO(crbug.com/dawn/1160): Usually can't actually allocate a buffer this large
// because allocating the buffer for zero-initialization fails.
maxBufferBindingSize =
std::min(maxBufferBindingSize, uint64_t(2) * 1024 * 1024 * 1024);
// With WARP or on 32-bit platforms, such large buffer allocations often fail.
#ifdef DAWN_PLATFORM_32_BIT
if (IsWindows()) {
continue;
}
#endif
if (IsWARP()) {
maxBufferBindingSize =
std::min(maxBufferBindingSize, uint64_t(512) * 1024 * 1024);
}
shader = R"(
[[block]] struct Buf {
values : array<u32>;
};
[[block]] struct Result {
value0 : u32;
value1 : u32;
};
[[group(0), binding(0)]] var<storage, read> buf : Buf;
[[group(0), binding(1)]] var<storage, write> result : Result;
[[stage(compute), workgroup_size(1,1,1)]]
fn main() {
result.value0 = buf.values[0];
result.value1 = buf.values[arrayLength(&buf.values) - 1u];
}
)";
break;
case wgpu::BufferUsage::Uniform:
maxBufferBindingSize = GetSupportedLimits().limits.maxUniformBufferBindingSize;
// Clamp to not exceed the maximum i32 value for the WGSL [[size(x)]] annotation.
maxBufferBindingSize = std::min(maxBufferBindingSize,
uint64_t(std::numeric_limits<int32_t>::max()) + 8);
shader = R"(
[[block]] struct Buf {
value0 : u32;
// padding such that value0 and value1 are the first and last bytes of the memory.
[[size()" +
std::to_string(maxBufferBindingSize - 8) + R"()]] padding : u32;
value1 : u32;
};
[[block]] struct Result {
value0 : u32;
value1 : u32;
};
[[group(0), binding(0)]] var<uniform> buf : Buf;
[[group(0), binding(1)]] var<storage, write> result : Result;
[[stage(compute), workgroup_size(1,1,1)]]
fn main() {
result.value0 = buf.value0;
result.value1 = buf.value1;
}
)";
break;
default:
UNREACHABLE();
}
device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
wgpu::BufferDescriptor bufDesc;
bufDesc.size = Align(maxBufferBindingSize, 4);
bufDesc.usage = usage | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&bufDesc);
WGPUErrorType oomResult;
device.PopErrorScope([](WGPUErrorType type, const char*,
void* userdata) { *static_cast<WGPUErrorType*>(userdata) = type; },
&oomResult);
FlushWire();
// Max buffer size is smaller than the max buffer binding size.
DAWN_TEST_UNSUPPORTED_IF(oomResult == WGPUErrorType_OutOfMemory);
wgpu::BufferDescriptor resultBufDesc;
resultBufDesc.size = 8;
resultBufDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
wgpu::Buffer resultBuffer = device.CreateBuffer(&resultBufDesc);
uint32_t value0 = 89234;
queue.WriteBuffer(buffer, 0, &value0, sizeof(value0));
uint32_t value1 = 234;
uint64_t value1Offset = Align(maxBufferBindingSize - sizeof(value1), 4);
queue.WriteBuffer(buffer, value1Offset, &value1, sizeof(value1));
wgpu::ComputePipelineDescriptor csDesc;
csDesc.compute.module = utils::CreateShaderModule(device, shader.c_str());
csDesc.compute.entryPoint = "main";
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{{0, buffer}, {1, resultBuffer}});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.Dispatch(1);
pass.EndPass();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_BUFFER_U32_EQ(value0, resultBuffer, 0)
<< "maxBufferBindingSize=" << maxBufferBindingSize << "; offset=" << 0
<< "; usage=" << usage;
EXPECT_BUFFER_U32_EQ(value1, resultBuffer, 4)
<< "maxBufferBindingSize=" << maxBufferBindingSize << "; offset=" << value1Offset
<< "; usage=" << usage;
}
}
DAWN_INSTANTIATE_TEST(MaxLimitTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());