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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_wire/SupportedFeatures.h"
namespace dawn_wire {
// Note: Upon updating this list, please also update serialization/deserialization
// of limit structs on Adapter/Device initialization.
bool IsFeatureSupported(WGPUFeatureName feature) {
switch (feature) {
case WGPUFeatureName_Undefined:
case WGPUFeatureName_Force32:
case WGPUFeatureName_DawnNative:
return false;
case WGPUFeatureName_Depth24UnormStencil8:
case WGPUFeatureName_Depth32FloatStencil8:
case WGPUFeatureName_TimestampQuery:
case WGPUFeatureName_PipelineStatisticsQuery:
case WGPUFeatureName_TextureCompressionBC:
case WGPUFeatureName_TextureCompressionETC2:
case WGPUFeatureName_TextureCompressionASTC:
case WGPUFeatureName_IndirectFirstInstance:
case WGPUFeatureName_DepthClamping:
case WGPUFeatureName_DawnShaderFloat16:
case WGPUFeatureName_DawnInternalUsages:
case WGPUFeatureName_DawnMultiPlanarFormats:
return true;
}
// Catch-all, for unsupported features.
// "default:" is not used so we get compiler errors for
// newly added, unhandled features, but still catch completely
// unknown enums.
return false;
}
} // namespace dawn_wire