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// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/wire/WireTest.h"
using namespace testing;
using namespace dawn::wire;
class WireExtensionTests : public WireTest {
public:
WireExtensionTests() {
}
~WireExtensionTests() override = default;
};
// Serialize/Deserializes a chained struct correctly.
TEST_F(WireExtensionTests, ChainedStruct) {
WGPUShaderModuleDescriptor shaderModuleDesc = {};
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClampingState clientExt = {};
clientExt.chain.sType = WGPUSType_PrimitiveDepthClampingState;
clientExt.chain.next = nullptr;
clientExt.clampDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke([&](Unused,
const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext->chain.sType, clientExt.chain.sType);
EXPECT_EQ(ext->clampDepth, true);
EXPECT_EQ(ext->chain.next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
}
// Serialize/Deserializes multiple chained structs correctly.
TEST_F(WireExtensionTests, MutlipleChainedStructs) {
WGPUShaderModuleDescriptor shaderModuleDesc = {};
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClampingState clientExt2 = {};
clientExt2.chain.sType = WGPUSType_PrimitiveDepthClampingState;
clientExt2.chain.next = nullptr;
clientExt2.clampDepth = false;
WGPUPrimitiveDepthClampingState clientExt1 = {};
clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState;
clientExt1.chain.next = &clientExt2.chain;
clientExt1.clampDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt1.chain;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke([&](Unused,
const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext1->clampDepth, true);
const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
ext1->chain.next);
EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
EXPECT_EQ(ext2->clampDepth, false);
EXPECT_EQ(ext2->chain.next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
// Swap the order of the chained structs.
renderPipelineDesc.primitive.nextInChain = &clientExt2.chain;
clientExt2.chain.next = &clientExt1.chain;
clientExt1.chain.next = nullptr;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke([&](Unused,
const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
EXPECT_EQ(ext2->clampDepth, false);
const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
ext2->chain.next);
EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext1->clampDepth, true);
EXPECT_EQ(ext1->chain.next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
}
// Test that a chained struct with Invalid sType passes through as Invalid.
TEST_F(WireExtensionTests, InvalidSType) {
WGPUShaderModuleDescriptor shaderModuleDesc = {};
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClampingState clientExt = {};
clientExt.chain.sType = WGPUSType_Invalid;
clientExt.chain.next = nullptr;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
}
// Test that a chained struct with unknown sType passes through as Invalid.
TEST_F(WireExtensionTests, UnknownSType) {
WGPUShaderModuleDescriptor shaderModuleDesc = {};
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClampingState clientExt = {};
clientExt.chain.sType = static_cast<WGPUSType>(-1);
clientExt.chain.next = nullptr;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
}
// Test that if both an invalid and valid stype are passed on the chain, only the invalid
// sType passes through as Invalid.
TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
WGPUShaderModuleDescriptor shaderModuleDesc = {};
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClampingState clientExt2 = {};
clientExt2.chain.sType = WGPUSType_Invalid;
clientExt2.chain.next = nullptr;
WGPUPrimitiveDepthClampingState clientExt1 = {};
clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState;
clientExt1.chain.next = &clientExt2.chain;
clientExt1.clampDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt1.chain;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke([&](Unused,
const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext->clampDepth, true);
EXPECT_EQ(ext->chain.next->sType, WGPUSType_Invalid);
EXPECT_EQ(ext->chain.next->next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
// Swap the order of the chained structs.
renderPipelineDesc.primitive.nextInChain = &clientExt2.chain;
clientExt2.chain.next = &clientExt1.chain;
clientExt1.chain.next = nullptr;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke([&](Unused,
const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
serverDesc->primitive.nextInChain->next);
EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext->clampDepth, true);
EXPECT_EQ(ext->chain.next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
}