Revert "Don't enable SwiftShader on Linux platforms if X11 is not available"

This reverts commit 50e4140c1167093ce82de6c6964c95e3379d21f4.

Reason for revert: SwiftShader on ChromeOS issue has been resolved.

Original change's description:
> Don't enable SwiftShader on Linux platforms if X11 is not available
>
> Compilation currently requires <xcb/xcb.h>
>
> Bug: chromium:1266550, b:209030951
> Change-Id: I2d0b6a36fc252bc141aaac26059b4d8f3150f635
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77300
> Auto-Submit: Austin Eng <enga@chromium.org>
> Reviewed-by: Loko Kung <lokokung@google.com>
> Commit-Queue: Loko Kung <lokokung@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: chromium:1266550, b:209030951
Change-Id: I164d081a49b68a2a217251c902a84690287bd0cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77645
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
1 file changed
tree: 80bbd836830eeb06c3ce4a3c9cf2a65f56bfff42
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. examples/
  5. generator/
  6. infra/
  7. scripts/
  8. src/
  9. third_party/
  10. tools/
  11. .clang-format
  12. .gitattributes
  13. .gitignore
  14. .gn
  15. AUTHORS
  16. BUILD.gn
  17. CMakeLists.txt
  18. codereview.settings
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. DIR_METADATA
  23. LICENSE
  24. OWNERS
  25. PRESUBMIT.py
  26. README.chromium
  27. README.md
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.