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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Device.h"
#include "dawn_native/dawn_platform.h"
#include "utils/WGPUHelpers.h"
class InternalStorageBufferBindingTests : public DawnTest {
protected:
static constexpr uint32_t kNumValues = 4;
static constexpr uint32_t kIterations = 4;
void SetUp() override {
DawnTest::SetUp();
DAWN_TEST_UNSUPPORTED_IF(UsesWire());
}
wgpu::ComputePipeline CreateComputePipelineWithInternalStorage() {
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
struct Buf {
data : array<u32, 4>;
};
[[group(0), binding(0)]] var<storage, read_write> buf : Buf;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
buf.data[GlobalInvocationID.x] = buf.data[GlobalInvocationID.x] + 0x1234u;
}
)");
// Create binding group layout with internal storage buffer binding type
dawn::native::BindGroupLayoutEntry bglEntry;
bglEntry.binding = 0;
bglEntry.buffer.type = dawn::native::kInternalStorageBufferBinding;
bglEntry.visibility = wgpu::ShaderStage::Compute;
dawn::native::BindGroupLayoutDescriptor bglDesc;
bglDesc.entryCount = 1;
bglDesc.entries = &bglEntry;
dawn::native::DeviceBase* nativeDevice = dawn::native::FromAPI(device.Get());
Ref<dawn::native::BindGroupLayoutBase> bglRef =
nativeDevice->CreateBindGroupLayout(&bglDesc, true).AcquireSuccess();
wgpu::BindGroupLayout bgl =
wgpu::BindGroupLayout::Acquire(dawn::native::ToAPI(bglRef.Detach()));
// Create pipeline layout
wgpu::PipelineLayoutDescriptor plDesc;
plDesc.bindGroupLayoutCount = 1;
plDesc.bindGroupLayouts = &bgl;
wgpu::PipelineLayout layout = device.CreatePipelineLayout(&plDesc);
wgpu::ComputePipelineDescriptor pipelineDesc = {};
pipelineDesc.layout = layout;
pipelineDesc.compute.module = module;
pipelineDesc.compute.entryPoint = "main";
return device.CreateComputePipeline(&pipelineDesc);
}
};
// Test that query resolve buffer can be bound as internal storage buffer, multiple dispatches to
// increment values in the query resolve buffer are synchronized.
TEST_P(InternalStorageBufferBindingTests, QueryResolveBufferBoundAsInternalStorageBuffer) {
std::vector<uint32_t> data(kNumValues, 0);
std::vector<uint32_t> expected(kNumValues, 0x1234u * kIterations);
uint64_t bufferSize = static_cast<uint64_t>(data.size() * sizeof(uint32_t));
wgpu::Buffer buffer =
utils::CreateBufferFromData(device, data.data(), bufferSize,
wgpu::BufferUsage::QueryResolve | wgpu::BufferUsage::CopySrc);
wgpu::ComputePipeline pipeline = CreateComputePipelineWithInternalStorage();
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, buffer, 0, bufferSize}});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
for (uint32_t i = 0; i < kIterations; ++i) {
pass.Dispatch(kNumValues);
}
pass.EndPass();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), buffer, 0, kNumValues);
}
DAWN_INSTANTIATE_TEST(InternalStorageBufferBindingTests,
D3D12Backend(),
MetalBackend(),
VulkanBackend());