blob: 03145eed9f41242dd76bb8fcfdc55c4272ed602b [file] [log] [blame]
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/dawn_node/binding/GPUComputePassEncoder.h"
#include "src/dawn_node/binding/Converter.h"
#include "src/dawn_node/binding/GPUBindGroup.h"
#include "src/dawn_node/binding/GPUBuffer.h"
#include "src/dawn_node/binding/GPUComputePipeline.h"
#include "src/dawn_node/binding/GPUQuerySet.h"
#include "src/dawn_node/utils/Debug.h"
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUComputePassEncoder
////////////////////////////////////////////////////////////////////////////////
GPUComputePassEncoder::GPUComputePassEncoder(wgpu::ComputePassEncoder enc)
: enc_(std::move(enc)) {
}
void GPUComputePassEncoder::setPipeline(
Napi::Env,
interop::Interface<interop::GPUComputePipeline> pipeline) {
enc_.SetPipeline(*pipeline.As<GPUComputePipeline>());
}
void GPUComputePassEncoder::dispatch(Napi::Env,
interop::GPUSize32 workgroupCountX,
interop::GPUSize32 workgroupCountY,
interop::GPUSize32 workgroupCountZ) {
enc_.Dispatch(workgroupCountX, workgroupCountY, workgroupCountZ);
}
void GPUComputePassEncoder::dispatchIndirect(
Napi::Env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) {
enc_.DispatchIndirect(*indirectBuffer.As<GPUBuffer>(), indirectOffset);
}
void GPUComputePassEncoder::endPass(Napi::Env) {
enc_.EndPass();
}
void GPUComputePassEncoder::setBindGroup(
Napi::Env env,
interop::GPUIndex32 index,
interop::Interface<interop::GPUBindGroup> bindGroup,
std::vector<interop::GPUBufferDynamicOffset> dynamicOffsets) {
Converter conv(env);
wgpu::BindGroup bg{};
uint32_t* offsets = nullptr;
uint32_t num_offsets = 0;
if (!conv(bg, bindGroup) || !conv(offsets, num_offsets, dynamicOffsets)) {
return;
}
enc_.SetBindGroup(index, bg, num_offsets, offsets);
}
void GPUComputePassEncoder::setBindGroup(Napi::Env env,
interop::GPUIndex32 index,
interop::Interface<interop::GPUBindGroup> bindGroup,
interop::Uint32Array dynamicOffsetsData,
interop::GPUSize64 dynamicOffsetsDataStart,
interop::GPUSize32 dynamicOffsetsDataLength) {
Converter conv(env);
wgpu::BindGroup bg{};
if (!conv(bg, bindGroup)) {
return;
}
enc_.SetBindGroup(index, bg, dynamicOffsetsDataLength,
dynamicOffsetsData.Data() + dynamicOffsetsDataStart);
}
void GPUComputePassEncoder::pushDebugGroup(Napi::Env, std::string groupLabel) {
enc_.PushDebugGroup(groupLabel.c_str());
}
void GPUComputePassEncoder::popDebugGroup(Napi::Env) {
enc_.PopDebugGroup();
}
void GPUComputePassEncoder::insertDebugMarker(Napi::Env, std::string markerLabel) {
enc_.InsertDebugMarker(markerLabel.c_str());
}
std::optional<std::string> GPUComputePassEncoder::getLabel(Napi::Env) {
UNIMPLEMENTED();
}
void GPUComputePassEncoder::setLabel(Napi::Env, std::optional<std::string> value) {
UNIMPLEMENTED();
}
} // namespace wgpu::binding