| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/InternalPipelineStore.h" |
| |
| #include "dawn/native/ComputePipeline.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/RenderPipeline.h" |
| #include "dawn/native/ShaderModule.h" |
| |
| #include <unordered_map> |
| |
| namespace dawn::native { |
| |
| class RenderPipelineBase; |
| class ShaderModuleBase; |
| |
| InternalPipelineStore::InternalPipelineStore(DeviceBase* device) |
| : scratchStorage(device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Storage), |
| scratchIndirectStorage(device, |
| wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Indirect | |
| wgpu::BufferUsage::Storage) { |
| } |
| |
| InternalPipelineStore::~InternalPipelineStore() = default; |
| |
| } // namespace dawn::native |