| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_PLATFORMFUNCTIONS_H_ |
| #define DAWNNATIVE_D3D12_PLATFORMFUNCTIONS_H_ |
| |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| |
| #include "dawn/common/DynamicLib.h" |
| #include "dawn/native/Error.h" |
| |
| #include <d3dcompiler.h> |
| |
| namespace dawn::native::d3d12 { |
| |
| // Loads the functions required from the platform dynamically so that we don't need to rely on |
| // them being present in the system. For example linking against d3d12.lib would prevent |
| // dawn_native from loading on Windows 7 system where d3d12.dll doesn't exist. |
| class PlatformFunctions { |
| public: |
| PlatformFunctions(); |
| ~PlatformFunctions(); |
| |
| MaybeError LoadFunctions(); |
| bool IsPIXEventRuntimeLoaded() const; |
| bool IsDXCAvailable() const; |
| |
| // Functions from d3d12.dll |
| PFN_D3D12_CREATE_DEVICE d3d12CreateDevice = nullptr; |
| PFN_D3D12_GET_DEBUG_INTERFACE d3d12GetDebugInterface = nullptr; |
| |
| PFN_D3D12_SERIALIZE_ROOT_SIGNATURE d3d12SerializeRootSignature = nullptr; |
| PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER d3d12CreateRootSignatureDeserializer = nullptr; |
| PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE d3d12SerializeVersionedRootSignature = nullptr; |
| PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER |
| d3d12CreateVersionedRootSignatureDeserializer = nullptr; |
| |
| // Functions from dxgi.dll |
| using PFN_DXGI_GET_DEBUG_INTERFACE1 = HRESULT(WINAPI*)(UINT Flags, |
| REFIID riid, |
| _COM_Outptr_ void** pDebug); |
| PFN_DXGI_GET_DEBUG_INTERFACE1 dxgiGetDebugInterface1 = nullptr; |
| |
| using PFN_CREATE_DXGI_FACTORY2 = HRESULT(WINAPI*)(UINT Flags, |
| REFIID riid, |
| _COM_Outptr_ void** ppFactory); |
| PFN_CREATE_DXGI_FACTORY2 createDxgiFactory2 = nullptr; |
| |
| // Functions from dxcompiler.dll |
| using PFN_DXC_CREATE_INSTANCE = HRESULT(WINAPI*)(REFCLSID rclsid, |
| REFIID riid, |
| _COM_Outptr_ void** ppCompiler); |
| PFN_DXC_CREATE_INSTANCE dxcCreateInstance = nullptr; |
| |
| // Functions from d3d3compiler.dll |
| pD3DCompile d3dCompile = nullptr; |
| pD3DDisassemble d3dDisassemble = nullptr; |
| |
| // Functions from WinPixEventRuntime.dll |
| using PFN_PIX_END_EVENT_ON_COMMAND_LIST = |
| HRESULT(WINAPI*)(ID3D12GraphicsCommandList* commandList); |
| |
| PFN_PIX_END_EVENT_ON_COMMAND_LIST pixEndEventOnCommandList = nullptr; |
| |
| using PFN_PIX_BEGIN_EVENT_ON_COMMAND_LIST = HRESULT( |
| WINAPI*)(ID3D12GraphicsCommandList* commandList, UINT64 color, _In_ PCSTR formatString); |
| |
| PFN_PIX_BEGIN_EVENT_ON_COMMAND_LIST pixBeginEventOnCommandList = nullptr; |
| |
| using PFN_SET_MARKER_ON_COMMAND_LIST = HRESULT( |
| WINAPI*)(ID3D12GraphicsCommandList* commandList, UINT64 color, _In_ PCSTR formatString); |
| |
| PFN_SET_MARKER_ON_COMMAND_LIST pixSetMarkerOnCommandList = nullptr; |
| |
| // Functions from D3D11.dll |
| PFN_D3D11ON12_CREATE_DEVICE d3d11on12CreateDevice = nullptr; |
| |
| private: |
| MaybeError LoadD3D12(); |
| MaybeError LoadD3D11(); |
| MaybeError LoadDXGI(); |
| void LoadDXCLibraries(); |
| void LoadDXIL(const std::string& baseWindowsSDKPath); |
| void LoadDXCompiler(const std::string& baseWindowsSDKPath); |
| MaybeError LoadFXCompiler(); |
| void LoadPIXRuntime(); |
| |
| DynamicLib mD3D12Lib; |
| DynamicLib mD3D11Lib; |
| DynamicLib mDXGILib; |
| DynamicLib mDXILLib; |
| DynamicLib mDXCompilerLib; |
| DynamicLib mFXCompilerLib; |
| DynamicLib mPIXEventRuntimeLib; |
| }; |
| |
| } // namespace dawn::native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_PLATFORMFUNCTIONS_H_ |