[M102] Skip tests failing on Mesa 20.0.8 Intel UHD 630
CopyTests_T2T.CopyWithinSameTextureNonOverlappedSlices
webgpu:shader,execution,expression,call,builtin,float_built_functions:float_builtin_functions*
No-Try: True
Bug: chromium:1342945
Change-Id: I49ffa65aa5b487f92ddd55415421cd21e5b3b0b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97364
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/src/dawn/tests/end2end/CopyTests.cpp b/src/dawn/tests/end2end/CopyTests.cpp
index d6920dd..e774439 100644
--- a/src/dawn/tests/end2end/CopyTests.cpp
+++ b/src/dawn/tests/end2end/CopyTests.cpp
@@ -2182,6 +2182,9 @@
// This test also fails on D3D12 on Intel Windows. See http://crbug.com/1312066 for details.
DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWindows() && IsIntel());
+ // Fails on Mesa 20.0.8 Intel UHD 630, see http://crrev.com/c/3780167/3
+ DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsLinux() && IsIntel());
+
constexpr std::array<wgpu::TextureFormat, 11> kFormats = {
{wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::RG8Snorm,
wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::R16Float, wgpu::TextureFormat::R16Sint,
diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt
index 76702ba..30c4fe8 100644
--- a/webgpu-cts/expectations.txt
+++ b/webgpu-cts/expectations.txt
@@ -29,7 +29,7 @@
# arm
# google google-0xffff
# intel intel-0xa2e intel-0xd26 intel-0xa011 intel-0x3e92 intel-0x3e9b
-# intel-0x5912
+# intel-0x5912 intel-0x9bc5
# nvidia nvidia-0xfe9 nvidia-0x1cb3 nvidia-0x2184
# qualcomm ]
# Decoder
@@ -486,6 +486,7 @@
crbug.com/dawn/0000 [ win ] webgpu:shader,execution,expression,call,builtin,insertBits:* [ Failure ]
crbug.com/dawn/0000 [ win ] webgpu:shader,execution,expression,call,builtin,ldexp:* [ Failure ]
crbug.com/tint/1500 [ nvidia release win ] webgpu:shader,execution,shader_io,compute_builtins:inputs:* [ Failure ]
+crbug.com/1342945 [ linux intel-0x9bc5 ] webgpu:shader,execution,expression,call,builtin,float_built_functions:float_builtin_functions* [ Failure ]
################################################################################
# vertex_state failures